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Stand Alone Console Commands

Categories Aurora-Sim Tags Aurora-Sim | Server 3D
Compat Aurora-Sim
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    Stand Alone Console Commands
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    01 Novembre 2011
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Aurora-Sim Stand Alone Console Commands.

Voici la liste des commandes du server autonaume (Standalone) Aurora-Sim. Cette liste concerne la Version actuelle d'Aurora-Sim à savoir: Aurora-e6ed37ba8-2011-05-19.

Region (RegionName) # help


Help Sets (tapez le help + le nom pour obtenir plus d'infos à ce sujet).

  1. -- Help Set: set
  2. -- Help Set: show
  3. -- Help Set: reload
  4. -- Help Set: forceµ
  5. -- Help Set: stats
  6. -- Help Set: debug
  7. -- Help Set: change
  8. -- Help Set: load
  9. -- Help Set: save
  10. -- Help Set: kick
  11. -- Help Set: reset
  12. -- Help Set: modules
  13. -- Help Set: kill
  14. -- Help Set: fcache
  15. -- Help Set: delete
  16. -- Help Set: fix
  17. -- Help Set: create
  18. -- Help Set: grid
  19. -- Help Set: clear
  20. -- Help Set: login
  21. -- Help Set: open
  22. -- Help Set: ban
  23. -- Help Set: physics
  24. -- Help Set: ADNE
  25. -- Help Set: alert
  26. -- Help Set: update
  27. -- Help Set: wind
  28. -- Help Set: terrain
  29. -- Help Set: sun
  30. -- Help Set: bypass
  31. -- Help Set: region

help options

  • -- help [help]: Get a general command list
  • -- quit [quit]: Quit the application
  • -- shutdown [shutdown]: Quit the application
  • -- restart-instance [restart-instance]: Restarts the instance (as ifed and re-opened Aurora)
  • -- command-script [command-script [script]]: Run a command script fr
  • -- remove-region [remove-region [name]]: Remove a region from this s
  • -- delete-region [delete-region [name]]: Delete a region from disk
  • -- backup [backup [all]]: Persist objects to the database now, if [a force the persistence of all prims
  • -- alert [alert [first] [last] [message]]: Send an alert to a user
  • -- export-map [export-map [<path>]]: Save an image of the world map

help set

  • -- set log level [set log level [level]]: Set the console logging level
  • -- set timer script interval [set timer script interval]: Set the interval for the timer script (in minutes).
  • -- set region flags [set region flags [Region name] [flags]]: Set database flags for region
  • -- set regionsetting maturity [set regionsetting maturity [value]]: Sets a region's maturity - 0(PG),1(Mature),2(Adult)
  • -- set regionsetting addestateban [set regionsetting addestateban [first] [last]]: Add a user to the estate ban list
  • -- set regionsetting removeestateban [set regionsetting removeestateban [first] [last]]: Remove a user from the estate ban list
  • -- set regionsetting addestatemanager [set regionsetting addestatemanager [first] [last]]: Add a user to the estate manager list
  • -- set regionsetting removeestatemanager [set regionsetting removeestatemanager [first] [last]]: Remove a user from the estate manager list
  • -- set regionsetting addestateaccess [set regionsetting addestateaccess [first] [last]]: Add a user to the estate access list
  • -- set regionsetting removeestateaccess [set regionsetting removeestateaccess [first] [last]]: Remove a user from the estate access list
  • -- set terrain texture [set terrain texture [number] [uuid] [x] [y]]: Sets the terrain [number] to [uuid], if [x] or [y] are specified, it will only set it on regions with a matching coordinate. Specify -1 in [x] or [y] to wildcard that coordinate.
  • -- set terrain heights [set terrain heights [corner] [min] [max] [x] [y]]: Sets the terrain texture heights on corner #[corner] to [min]/[max], if [x] or [y] are specified, it will only set it on regions with a matching coordinate. Specify -1 in [x] or [y] to wildcard that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.

help show

  • -- show info [show info]: Show server information (e.g. startup path).
  • -- show version [show version]: Show server version
  • -- show threads [show threads]: List tracked threads
  • -- show uptime [show uptime]: Show server startup time and uptime
  • -- show queues [show queues [full]]: Shows the queues for the given agent (if full is given as a parameter, child agents are displayed as well)
  • -- show stats [show stats]: Show statistical information for this server
  • -- show users [show users [full]]: Shows users in the given region (if full is added, child agents are shown as well)
  • -- show regions [show regions]: Show information about all regions in this instance
  • -- show maturity [show maturity]: Show all region's maturity levels
  • -- show digest [show digest <ID>]: Show asset digest
  • -- show region [show region [Region name]]: Show details on a region
  • -- show presences [show presences]: Shows all presences in the grid

help reload

  • -- reload config [reload config]: Reloads .ini file configuration

help force

  • -- force GC [force GC]: Forces garbage collection.
  • -- force update [force update]: Force the update of all objects on clients
  • -- force send appearance [force send appearance]: Force send the avatar's appearance
  • -- force permissions [force permissions <true / false>]: Force permissions on or off

help stats

  • -- stats report [stats report]: Returns a variety of statistics about the current region and/or simulator

help debug

  • -- debug packet [debug packet [level]]: Turn on packet debugging.
  • -- debug scene [debug scene [scripting] [collisions] [physics]]: Turn on scene debugging.
  • -- debug permissions [debug permissions <true / false>]: Enable permissions debugging.

help change

  • -- change region [change region [region name]]: Change current console region.
  • -- change estate [change estate]: change info about the estate for the given region.

help load

  • -- load xml2 [load xml2]: Load a region's data from XML2 format.
  • -- load oar [load oar [oar name] [--merge] [--skip-assets] [OffsetX=#] [OffsetY=#] [OffsetZ=#]]: Load a region's data from OAR archive. --merge will merge the oar with the existing scene. --skip-assets will load the oar but ignore the assets it contains. OffsetX will change where the X location of the oar is loaded, and the same for Y and Z.
  • -- load archive [load archive]: Loads an Aurora Archive
  • -- load iar [load iar <first> <last> <inventory path> <password> [<IAR path>]]: Load user inventory archive (IAR).
  • -- load avatar profile [load avatar profile <First> <Last> <Filename>]: Loads profile and avatar data from an archive
  • -- load avatar archive [load avatar archive <First> <Last> <Filename>]: Loads appearance from an avatar archive archive

help save

  • -- save xml2 [save xml2]: Save a region's data in XML2 format.
  • -- save oar [save oar [-v|--version=N] [<OAR path>]]: Save a region's data to an OAR archive -v|--version=N generates scene objects as per older versions of the serialization (e.g. -v=0) The OAR path must be a filesystem path. If this is not given then the oar is saved to region.oar in the current directory.
  • -- save archive [save archive]: Saves an Aurora Archive
  • -- save iar [save iar <first> <last> <inventory path> <password> [<IAR path>]]: Save user inventory archive (IAR).
  • -- save iar withoutassets [save iar withoutassets <first> <last> <inventory path> <password> [<IAR path>]]: Save user inventory archive (IAR) withOUT assets. This version will NOT load on another grid/standalone other than the current grid/standalone!
  • -- save avatar profile [save avatar profile <First> <Last> <Filename>]: Saves profile and avatar data to an archive
  • -- save avatar archive [save avatar archive <First> <Last> <Filename> <FolderNameToSaveInto>]: Saves appearance to an avatar archive archive (Note: put "" around the FolderName if you need more than one word. Put all attachments in BodyParts folder before to save the archive)

help kick

  • -- kick user [kick user [first] [last] [message]]: Kick a user off the simulator

help reset

  • -- reset region [reset region]: Reset region to the default terrain, wipe all prims, etc.
  • -- reset user password [reset user password [<first> [<last> [<password>]]]]: Reset a user password

help modules

  • -- modules list [modules list]: Lists all simulator modules.
  • -- modules unload [modules unload [module]]: Unload the given simulator module

help kill

  • -- kill uuid [kill uuid [UUID]]: Kill an object by UUID.

help fcache

  • -- fcache status [fcache status]: Display cache status
  • -- fcache clear [fcache clear [file] [memory]]: Remove all assets in the file and/or memory cache.
  • -- fcache assets [fcache assets]: Attempt a deep scan and cache of all assets in all scenes.
  • -- fcache expire [fcache expire <datetime>]: Purge cached assets older then the specified date/time

help delete

  • -- delete asset [delete asset <ID>]: Delete asset from database.
  • -- delete object owner [delete object owner <UUID>]: Delete object by owner.
  • -- delete object creator [delete object creator <UUID>]: Delete object by creator.
  • -- delete object uuid [delete object uuid <UUID>]: Delete object by uuid.
  • -- delete object name [delete object name <name>]: Delete object by name

help fix

  • -- fix inventory [fix inventory]: If the user's inventory has been corrupted, this function will attempt to fix it

help create

  • -- create user [create user [<first> [<last> [<pass> [<email>]]]]]: Create a new user.
  • -- create region [create region]: Create a new region.

help grid

  • -- grid clear regions [grid clear regions]: Clears all regions from the database.
  • -- grid clear down regions [grid clear down regions]: Clears all regions that are offline from the database
  • -- grid clear region [grid clear region [RegionName]]: Clears the regions with the given name from the database
  • -- grid send alert [grid send alert <message>]: Sends a message to all users in the grid
  • -- grid send message [grid send message <first> <last> <message>]: Sends a message to a user in the grid
  • -- grid kick user [grid kick user <first> <last> <message>]: Kicks a user from the grid

help clear

  • -- clear default inventory [clear default inventory]: Clears the Default Inventory stored for this grid

help login

  • -- login level [login level <level>]: Set the minimum user level to log in.
  • -- login reset [login reset]: Reset the login level to allow all users
  • -- login text [login text <text>]: Set the text users will see on login.
  • -- login enable [login enable]: Enable simulator logins.
  • -- login disable [login disable]: Disable simulator logins.
  • -- login status [login status]: Show login status

help open

  • -- open region manager [open region manager]: Opens the region manager.
  • -- open abusereportsGUI [open abusereportsGUI]: Opens the abuse reports GUI.

help ban

  • -- ban user [ban user]: Bans a user from the current estate.

help physics

  • -- physics stats [physics stats]: physics stats <region>
  • -- physics profiler [physics profiler]: physics profiler <region>
  • -- physics current stats [physics current stats]: physics current stats <region> NOTE: these are not calculated and are in milliseconds per unknown time.

help ADNE

  • -- ADNE restart [ADNE restart]: Restarts all scripts and clears all script caches.
  • -- ADNE stop [ADNE stop]: Stops all scripts
  • -- ADNE stats [ADNE stats]: Tells stats about the script engine
  • -- ADNE disable [ADNE disable]: Disables the script engine temperarily
  • -- ADNE enable [ADNE enable]: Reenables the script engine

help alert

  • -- alert general [alert general [message]]: Send an alert to everyone

help update

  • -- update map [update map]: Updates the image of the world map

help wind

  • -- wind base wind_plugin ConfigurableWind [ConfigurableWind - Provides a predominate wind direction that can change within configured variances for direction and speed.]:
  • -- wind base wind_update_rate [Change the wind update rate.]:
  • -- wind ConfigurableWind avgStrength [ConfigurableWind : avgStrength - average wind strength]:
  • -- wind ConfigurableWind avgDirection [ConfigurableWind : avgDirection - average wind direction in degrees]:
  • -- wind ConfigurableWind varStrength [ConfigurableWind : varStrength - allowable variance in wind strength]:
  • -- wind ConfigurableWind varDirection [ConfigurableWind : varDirection - allowable variance in wind direction in +/- degrees]:
  • -- wind ConfigurableWind rateChange [ConfigurableWind : rateChange - rate of change]:
  • -- wind base wind_plugin SimpleRandomWind [SimpleRandomWind - Provides a simple wind model that creates random wind of a given strength in 16m x 16m patches.]:
  • -- wind SimpleRandomWind strength [SimpleRandomWind : strength - wind strength]:

help terrain

  • -- terrain save [terrain save <FileName>]: Saves the current heightmap to a specified file. FileName: The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include:
  • -- terrain physics update [terrain physics update]: Update the physics map
  • -- terrain load [terrain load <FileName>]: Loads a terrain from a specified file. FileName: The file you wish to load from, the file extension determines the loader to be used. Supported extensions include:
  • -- terrain load-tile [terrain load-tile <file width> <file height> <minimum X tile> <minimum Y tile>]: Loads a terrain from a section of a larger file.
    file width: The width of the file in tiles file height: The height of the file in tiles minimum X tile: The X region coordinate of the first section on the file
    minimum Y tile: The Y region coordinate of the first section on the file
  • -- terrain fill [terrain fill <value> ]: Fills the current heightmap with a specified value. value: The numeric value of the height you wish to set your region to.
  • -- terrain elevate [terrain elevate <amount> ]: Raises the current heightmap by the specified amount. amount: The amount of height to remove from the terrain in meters.
  • -- terrain lower [terrain lower <amount> ]: Lowers the current heightmap by the specified amount. amount: The amount of height to remove from the terrain in meters.
  • -- terrain multiply [terrain multiply <value> ]: Multiplies the heightmap by the value specified. value: The value to multiply the heightmap by.
  • -- terrain bake [terrain bake]: Saves the current terrain into the regions revert map.
  • -- terrain revert [terrain revert]: Loads the revert map terrain into the regions heightmap.
  • -- terrain stats [terrain stats]: Shows some information about the regions heightmap for debugging purposes.
  • -- terrain newbrushes [terrain newbrushes <enabled> ]: Enables experimental brushes which replace the standard terrain brushes. enabled: true / false - Enable new brushes.
  • -- terrain effect [terrain effect <name> ]: Runs a specified plugin effect name: The plugin effect you wish to run, or 'list' to see all plugins.
  • -- terrain flip [terrain flip <direction> ]: Flips the current terrain about the X or Y axis direction: [x|y] the direction to flip the terrain in.
  • -- terrain rescale [terrain rescale <min> <max>]: Rescales the current terrain to fit between the given min and max heights Min: min terrain height after rescaling Max: max terrain height after rescaling.
  • -- terrain help [terrain help]: Gives help about the terrain module.

help sun

  • -- sun year_length [year_length - number of days to a year]:
  • -- sun day_length [day_length - number of seconds to a day]:
  • -- sun day_night_offset [day_night_offset - induces a horizon shift]:
  • -- sun update_interval [update_interval - how often to update the sun's position in frames]:
  • -- sun day_time_sun_hour_scale [day_time_sun_hour_scale - scales day light vs nite hours to change day/night ratio]:

help bypass

  • -- bypass permissions [bypass permissions <true / false>]: Bypass permission checks

help region

  • -- region restart [region restart <message> <time (in seconds)>]: Restart the region.
  • -- region restart abort [region restart abort [<message>]]: Restart the region.
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