Particle Poofer v1.1
Categories
Scripts | Particules
OS
Compat
Langage
Placé dans un prim porté par votre avatar, celui-ci émettra différents types de particules en fonction que votre avatar marche, vole, ...
Particle Poofer v1.1 | |
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// Particle Poofer v1.1 // Modifier pour fonctionner dans Aurora-Sim. key owner; key target; integer dChannel; // key sub; // integer info; // Particles integer flags; integer glow = TRUE; integer bounce = FALSE; integer interpColor = TRUE; integer interpSize = TRUE; integer wind = FALSE; integer followSource = FALSE; integer followVel = TRUE; flying() { //llSay(0,"flying"); flags = 0; if (target == "me") target = owner; if (target == "object") target = llGetKey(); if (glow) flags = flags | PSYS_PART_EMISSIVE_MASK; if (bounce) flags = flags | PSYS_PART_BOUNCE_MASK; if (interpColor) flags = flags | PSYS_PART_INTERP_COLOR_MASK; if (interpSize) flags = flags | PSYS_PART_INTERP_SCALE_MASK; if (wind) flags = flags | PSYS_PART_WIND_MASK; if (followSource) flags = flags | PSYS_PART_FOLLOW_SRC_MASK; if (followVel) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK; if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK; llParticleSystem([ PSYS_PART_MAX_AGE, 0.85,//Particle age PSYS_PART_FLAGS, flags,//Flags^ PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_EXPLODE,//Particle pattern PSYS_SRC_BURST_RATE, 0.00,//Burst rate/how fast to emitt PSYS_SRC_ACCEL, <0.0,0.0,0.0>,//Push <X,Y,X> PSYS_SRC_BURST_PART_COUNT, 66,//How many to emitt PSYS_SRC_TARGET_KEY, target,//Particle target PSYS_SRC_INNERANGLE, 1.55,//Inner angle PSYS_SRC_OUTERANGLE, 1.54,//Outer angle PSYS_SRC_BURST_SPEED_MIN, 0.01,//Min Speed PSYS_SRC_BURST_SPEED_MAX, 0.10,//Max Speed PSYS_SRC_OMEGA, <0.0,0.0,0.0>,//Rotation PSYS_SRC_TEXTURE,"34d7dc0f-ca85-402f-8a40-0ded9cdf4f5b",//Particle texture PSYS_SRC_MAX_AGE, 0.0,//How long to wait before stopping PSYS_SRC_BURST_RADIUS, 4.50,//how far to begin emitting PSYS_PART_START_COLOR, <0.55,0.75,1.55>,//Starting color PSYS_PART_END_COLOR, <0.01,0.01,0.01>,//Ending color PSYS_PART_START_SCALE, <0.04,0.04,0.04>,//Start size PSYS_PART_END_SCALE, <0.05,1.55,0.05>,//End size PSYS_PART_START_ALPHA, 1.0,//Starting visibility PSYS_PART_END_ALPHA, 0.0//Ending visibility ]); } walking() { // llSay(0,"walking"); llParticleSystem([]); } away() { //llSay(0,"afk"); flags = 0; if (target == "me") target = owner; if (target == "object") target = llGetKey(); if (glow) flags = flags | PSYS_PART_EMISSIVE_MASK; if (bounce) flags = flags | PSYS_PART_BOUNCE_MASK; if (interpColor) flags = flags | PSYS_PART_INTERP_COLOR_MASK; if (interpSize) flags = flags | PSYS_PART_INTERP_SCALE_MASK; if (wind) flags = flags | PSYS_PART_WIND_MASK; if (followSource) flags = flags | PSYS_PART_FOLLOW_SRC_MASK; if (followVel) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK; if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK; llParticleSystem([ PSYS_PART_MAX_AGE, 10.0,//Particle age PSYS_PART_FLAGS, flags,//Flags^ PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_EXPLODE,//Particle pattern PSYS_SRC_BURST_RATE, 0.00,//Burst rate/how fast to emitt PSYS_SRC_ACCEL, <0.0,0.0,0.47>,//Push <X,Y,X> PSYS_SRC_BURST_PART_COUNT, 66,//How many to emitt PSYS_SRC_TARGET_KEY, target,//Particle target PSYS_SRC_INNERANGLE, 1.55,//Inner angle PSYS_SRC_OUTERANGLE, 1.54,//Outer angle PSYS_SRC_BURST_SPEED_MIN, 0.001,//Min Speed PSYS_SRC_BURST_SPEED_MAX, 0.001,//Max Speed PSYS_SRC_OMEGA, <0.0,0.0,0.0>,//Rotation PSYS_SRC_TEXTURE,"9b0f8485-3b11-a9a3-7d16-3fccbcb2d7c0",//Particle texture PSYS_SRC_MAX_AGE, 0.0,//How long to wait before stopping PSYS_SRC_BURST_RADIUS, 2.50,//how far to begin emitting PSYS_PART_START_COLOR, <1.00,1.00,1.00>,//Starting color PSYS_PART_END_COLOR, <0.15,0.15,0.15>,//Ending color PSYS_PART_START_SCALE, <0.04,0.04,0.04>,//Start size PSYS_PART_END_SCALE, <2.22,2.22,2.22>,//End size PSYS_PART_START_ALPHA, 1.0,//Starting visibility PSYS_PART_END_ALPHA, 0.0//Ending visibility ]); } nothing() { //llSay(0,"Idle"); flags = 0; if (target == "me") target = owner; if (target == "object") target = llGetKey(); if (glow) flags = flags | PSYS_PART_EMISSIVE_MASK; if (bounce) flags = flags | PSYS_PART_BOUNCE_MASK; if (interpColor) flags = flags | PSYS_PART_INTERP_COLOR_MASK; if (interpSize) flags = flags | PSYS_PART_INTERP_SCALE_MASK; if (wind) flags = flags | PSYS_PART_WIND_MASK; if (followSource) flags = flags | PSYS_PART_FOLLOW_SRC_MASK; if (followVel) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK; if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK; llParticleSystem([ PSYS_PART_MAX_AGE, 2.25,//Particle age PSYS_PART_FLAGS, flags,//Flags^ PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_EXPLODE,//Particle pattern PSYS_SRC_BURST_RATE, 0.00,//Burst rate/how fast to emitt PSYS_SRC_ACCEL, <0.0,0.0,0.47>,//Push <X,Y,X> PSYS_SRC_BURST_PART_COUNT, 66,//How many to emitt PSYS_SRC_TARGET_KEY, target,//Particle target PSYS_SRC_INNERANGLE, 1.55,//Inner angle PSYS_SRC_OUTERANGLE, 1.54,//Outer angle PSYS_SRC_BURST_SPEED_MIN, 0.01,//Min Speed PSYS_SRC_BURST_SPEED_MAX, 0.10,//Max Speed PSYS_SRC_OMEGA, <0.0,0.0,0.0>,//Rotation PSYS_SRC_TEXTURE,"b85073b6-d83f-43a3-9a89-cf882b239488",//Particle texture PSYS_SRC_MAX_AGE, 0.0,//How long to wait before stopping PSYS_SRC_BURST_RADIUS, 0.50,//how far to begin emitting PSYS_PART_START_COLOR, <0.00,0.00,0.00>,//Starting color PSYS_PART_END_COLOR, <0.15,0.15,0.15>,//Ending color PSYS_PART_START_SCALE, <0.55,0.55,0.55>,//Start size PSYS_PART_END_SCALE, <0.04,2.55,0.04>,//End size PSYS_PART_START_ALPHA, 1.0,//Starting visibility PSYS_PART_END_ALPHA, 0.0//Ending visibility ]); } default { state_entry() { dChannel = 0; target = ""; owner = llGetOwner(); llListen(dChannel,"",owner,"");//listens in public chat llSetTimerEvent(0.2); } on_rez(integer tot) { llOwnerSay("Say on channel 1 \"stop\" & \"start\" for related effects.\n(eg; /1 stop .. or /1 start)"); } listen(integer number, string name, key id, string m) { if (m=="stop") { llSetTimerEvent(0.0); llParticleSystem([]); } else if (m=="start") { llSetTimerEvent(0.1); } } timer() { integer av_flying = llGetAgentInfo(owner) & AGENT_FLYING; integer av_walking = llGetAgentInfo(owner) & AGENT_WALKING; integer av_away = llGetAgentInfo(owner) & AGENT_AWAY; if (av_flying) { flying(); } else if (av_walking) { walking(); } else if (av_away) { away(); } else { nothing(); } } changed(integer change) { if(change & CHANGED_OWNER) { llResetScript(); } } } |