LlEvade
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(Différences entre les versions)
(Page créée avec « <lsl> default { state_entry() { llCreateCharacter([CHARACTER_DESIRED_SPEED, 35.0]); } touch_start(integer total_number) { llEvade(llDetec… ») |
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(2 versions intermédiaires masquées) | |||
Ligne 1 : | Ligne 1 : | ||
+ | {{alpha_release_warrning}} | ||
<lsl> | <lsl> | ||
default | default | ||
Ligne 24 : | Ligne 25 : | ||
* [[llPursue]] | * [[llPursue]] | ||
* [[llUpdateCharacter]] | * [[llUpdateCharacter]] | ||
- | * [[llWanderWithin]] | + | * [[llWanderWithin]] |
- | + | ||
+ | ==Events== | ||
* [[path_update]] | * [[path_update]] | ||
- |
Version actuelle en date du 17 mars 2012 à 03:22
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Warning: This documentation is for the alpha release of LSL pathfinding. These LSL functions are available only on selected regions on the Aditi test grid, and not currently on the main grid. For more information, see Pathfinding/Alpha release notes. |
default { state_entry() { llCreateCharacter([CHARACTER_DESIRED_SPEED, 35.0]); } touch_start(integer total_number) { llEvade(llDetectedKey(0), []); } }
Also
- llCreateCharacter
- llDeleteCharacter
- llEvade
- llExecCharacterCmd
- llGetClosestNavPoint
- llFleeFrom
- llNavigateTo
- llPatrolPoints
- llPursue
- llUpdateCharacter
- llWanderWithin