Pathfinding LSL functions

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Version du 25 août 2012 à 21:40

The pathfinding LSL functions enable you to create characters that dynamically avoid obstacles while performing typical behaviors you might want in a game or other virtual experience, including:

  • Evade - run away from a specified object or avatar. See llEvade.
  • Flee - Attempt to get a specified distance from a specified location. See llFleeFrom.
  • Navigate - Move to a specific location. See llNavigateTo.
  • Patrol - Move through a path defined by a set of "patrol points." See llPatrolPoints.
  • Pursue - Chase a specified object or avatar. See llPursue.
  • Wander - Randomly move around a specified distance from a specified central point. See llWanderWithin.
  • ExecCharacterCmd - Miscellaneous character-related functions such as stopping and jumping. See llExecCharacterCmd.
  • GetStaticPath - The only function which can be used on non-characters and on regions with dynamic pathfinding disabled. Returns a path to the goal. See llGetStaticPath
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