LlGetClosestNavPoint

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(Différences entre les versions)
(Note)
(Also)
 
Ligne 14 : Ligne 14 :
* [[llPursue]]
* [[llPursue]]
* [[llUpdateCharacter]]
* [[llUpdateCharacter]]
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* [[llWanderWithin]]|
+
* [[llWanderWithin]]
 +
 
==Events==
==Events==
* [[path_update]]
* [[path_update]]

Version actuelle en date du 17 mars 2012 à 03:21

Note

Using the method incurs a one frame script sleep and the call can be extremely expensive. It is intended to be used in response to a path_update message indicating an inability to reach a requested destination (e.g., because the character or the destination is off the mesh).

Also

Events

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