LlGetClosestNavPoint
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(Différences entre les versions)
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Ligne 14 : | Ligne 14 : | ||
* [[llPursue]] | * [[llPursue]] | ||
* [[llUpdateCharacter]] | * [[llUpdateCharacter]] | ||
- | * [[llWanderWithin]] | + | * [[llWanderWithin]] |
+ | |||
==Events== | ==Events== | ||
* [[path_update]] | * [[path_update]] |
Version actuelle en date du 17 mars 2012 à 03:21
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Warning: This documentation is for the alpha release of LSL pathfinding. These LSL functions are available only on selected regions on the Aditi test grid, and not currently on the main grid. For more information, see Pathfinding/Alpha release notes. |
Note
Using the method incurs a one frame script sleep and the call can be extremely expensive. It is intended to be used in response to a path_update message indicating an inability to reach a requested destination (e.g., because the character or the destination is off the mesh).
Also
- llCreateCharacter
- llDeleteCharacter
- llEvade
- llExecCharacterCmd
- llGetClosestNavPoint
- llFleeFrom
- llNavigateTo
- llPatrolPoints
- llPursue
- llUpdateCharacter
- llWanderWithin