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Scripting/Variables/en - DigiWiki

Scripting/Variables/en

De DigiWiki.

Ligne 2 : Ligne 2 :
A '''variable''' is a place to store information, like a number or a string.
A '''variable''' is a place to store information, like a number or a string.
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A variable has a name, a type, and a value.  The name starts with a letter or underscore ("_"), and the name convention is similar to C or Java. Case matters''X'' is not the same as ''x''.
+
A variable has a name, a type, and a value.  The name starts with a letter or underscore ("_"), and the name convention is similar to C or Java. Case matters: ''X'' is not the same as ''x''.
LSL is a strongly and statically typed language. This means that variables must be declared by type and that variables may only hold values of a corresponding type. However, a list variable may hold zero or more values of any other type.
LSL is a strongly and statically typed language. This means that variables must be declared by type and that variables may only hold values of a corresponding type. However, a list variable may hold zero or more values of any other type.

Version du 23 janvier 2012 à 16:39

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