De DigiWiki.
(Différences entre les versions)
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| - | caveats=(subject to change)
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| - | * You only need to use one llCreateCharacter call per object, calling multiple times has no effect.
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| - | * One script can contain an llCreateCharacter call and other scripts can exploit that with other path functions that require it.
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| - | * llCreateCharacter status survives state changes, script resets, and rezzing.
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| - | * llCreateCharacter is always required for all pathing functions.
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| - | * If we have multiple scripts containing llCreateCharacter in the same object nothing untoward happens.
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| - | * If multiple scripts use conflicting path functions in the same object (different prims or the same prim) one will take precedence randomly (apparently).
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| - | * CHARACTER_DESIRED_SPEED ranges from 0.02 to 50.0.
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| - | * CHARACTER_MAX_ANGLAR_ACCEL min = 1.5708
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| - | * CHARACTER_RADIUS ranges from 0.1 to 5.0.
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| - | * CHARACTER_LENGTH ranges from 0.0 to 10.0.
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| - | * <nowiki>[TRAVERSAL_TYPE, TRAVERSAL_TYPE_SLOW | TRAVERSAL_TYPE_FAST | TRAVERSAL_TYPE_NONE] - only use one of these parameters or omit. Defaults to TRAVERSAL_TYPE_NONE to if omitted. This affects whether a character moving on terrain that is less than 100% walkable will move faster (e.g., a cat crossing a street) or slower (e.g., a car driving in a swamp).</nowiki>
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| - | * <nowiki>[CHARACTER_TYPE, CHARACTER_TYPE_A | CHARACTER_TYPE_B | CHARACTER_TYPE_C | CHARACTER_TYPE_D | CHARACTER_TYPE_NONE] - only use one of these parameters or omit. Defaults to CHARACTER_TYPE_NONE to if omitted. This determines which of the 4 walkability coefficients the character pays attention to.</nowiki>
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| - | * The character's shape is a capsule (cylinder with spherical ends) with a length (from tip to tip) and a circular cross section of some radius. These two size parameters are what is controlled by the CHARACTER_LENGTH and CHARACTER_RADIUS params respectively.
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| - | * Note that the character's true "length" cannot be smaller than twice the radius plus 0.1m; however, you're welcome to specify a value lower than that (but more than zero) -- the script shouldn't complain.
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| - | * The capsule is usually oriented vertically. Use [CHARACTER_ORIENTATION, HORIZONTAL] if you need your character to be horizontal.
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| - | ** Use a vertical capsule whenever possible; horizontal capsules may become stuck more easily than vertical capsules.
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| - | * Removing the script from a prim will not stop pathing behavior, in the same way that particles and hover text remain. To stop a pathing command use llExecCharacterCmd(CHARACTER_CMD_STOP, []).|
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| - | examples=
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| | <lsl> | | <lsl> |
| | default | | default |
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| | } | | } |
| | } | | } |
| - | </lsl>| | + | </lsl> |
| - | notes=This function is currently in alpha testing.|
| + | ==Notes== |
| - | also_functions=
| + | This function is currently in alpha testing. |
| | + | ==Also== |
| | * [[llCreateCharacter]] | | * [[llCreateCharacter]] |
| | * [[llDeleteCharacter]] | | * [[llDeleteCharacter]] |
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| | * [[llUpdateCharacter]] | | * [[llUpdateCharacter]] |
| | * [[llWanderWithin]]| | | * [[llWanderWithin]]| |
| - | also_events=
| + | ==Events== |
| | * [[path_update]] | | * [[path_update]] |
| - | }}
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Version du 17 mars 2012 à 02:57
default
{
state_entry()
{
llCreateCharacter([CHARACTER_DESIRED_SPEED, 50.0]);
}
touch_start(integer total_number)
{
list points = [llGetPos() + <5,0,0>, llGetPos() - <5,0,0>];
llPatrolPoints(points, []);
}
}
Notes
This function is currently in alpha testing.
Also
Events