LlCreateCharacter

De DigiWiki.

caveats=(subject to change)

  • You only need to use one llCreateCharacter call per object, calling multiple times has no effect.
  • One script can contain an llCreateCharacter call and other scripts can exploit that with other path functions that require it.
  • llCreateCharacter status survives state changes, script resets, and rezzing.
  • llCreateCharacter is always required for all pathing functions.
  • If we have multiple scripts containing llCreateCharacter in the same object nothing untoward happens.
  • If multiple scripts use conflicting path functions in the same object (different prims or the same prim) one will take precedence randomly (apparently).
  • CHARACTER_DESIRED_SPEED ranges from 0.02 to 50.0.
  • CHARACTER_MAX_ANGLAR_ACCEL min = 1.5708
  • CHARACTER_RADIUS ranges from 0.1 to 5.0.
  • CHARACTER_LENGTH ranges from 0.0 to 10.0.
  • [TRAVERSAL_TYPE, TRAVERSAL_TYPE_SLOW | TRAVERSAL_TYPE_FAST | TRAVERSAL_TYPE_NONE] - only use one of these parameters or omit. Defaults to TRAVERSAL_TYPE_NONE to if omitted. This affects whether a character moving on terrain that is less than 100% walkable will move faster (e.g., a cat crossing a street) or slower (e.g., a car driving in a swamp).
  • [CHARACTER_TYPE, CHARACTER_TYPE_A | CHARACTER_TYPE_B | CHARACTER_TYPE_C | CHARACTER_TYPE_D | CHARACTER_TYPE_NONE] - only use one of these parameters or omit. Defaults to CHARACTER_TYPE_NONE to if omitted. This determines which of the 4 walkability coefficients the character pays attention to.
  • The character's shape is a capsule (cylinder with spherical ends) with a length (from tip to tip) and a circular cross section of some radius. These two size parameters are what is controlled by the CHARACTER_LENGTH and CHARACTER_RADIUS params respectively.
  • Note that the character's true "length" cannot be smaller than twice the radius plus 0.1m; however, you're welcome to specify a value lower than that (but more than zero) -- the script shouldn't complain.
  • The capsule is usually oriented vertically. Use [CHARACTER_ORIENTATION, HORIZONTAL] if you need your character to be horizontal.
    • Use a vertical capsule whenever possible; horizontal capsules may become stuck more easily than vertical capsules.
  • Removing the script from a prim will not stop pathing behavior, in the same way that particles and hover text remain. To stop a pathing command use llExecCharacterCmd(CHARACTER_CMD_STOP, []).|

examples=

default
{
    state_entry()
    {
        llCreateCharacter([CHARACTER_DESIRED_SPEED, 50.0]);
    }
 
    touch_start(integer total_number)
    {
        list points = [llGetPos() + <5,0,0>, llGetPos() - <5,0,0>];
        llPatrolPoints(points, []);
    }
}
|

notes=This function is currently in alpha testing.| also_functions=

also_events=

}}

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