LlGetClosestNavPoint

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Version du 17 mars 2012 à 03:21 par Djphil (discuter | contributions)
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Note

Using the method incurs a one frame script sleep and the call can be extremely expensive. It is intended to be used in response to a path_update message indicating an inability to reach a requested destination (e.g., because the character or the destination is off the mesh).

Also

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