Pathfinding LSL functions
De DigiWiki.
Version du 25 août 2012 à 21:40 par Djphil (discuter | contributions)
The pathfinding LSL functions enable you to create characters that dynamically avoid obstacles while performing typical behaviors you might want in a game or other virtual experience, including:
- Evade - run away from a specified object or avatar. See llEvade.
- Flee - Attempt to get a specified distance from a specified location. See llFleeFrom.
- Navigate - Move to a specific location. See llNavigateTo.
- Patrol - Move through a path defined by a set of "patrol points." See llPatrolPoints.
- Pursue - Chase a specified object or avatar. See llPursue.
- Wander - Randomly move around a specified distance from a specified central point. See llWanderWithin.
- ExecCharacterCmd - Miscellaneous character-related functions such as stopping and jumping. See llExecCharacterCmd.
- GetStaticPath - The only function which can be used on non-characters and on regions with dynamic pathfinding disabled. Returns a path to the goal. See llGetStaticPath


