OsDrawText
De DigiWiki.
Version du 22 septembre 2012 à 05:24 par Djphil (discuter | contributions)
// ---------------------------------------------------------------- // Example / Sample Script to show function use. // // Script Title: osDrawText.lsl // Script Author: // Threat Level: None // Script Source: REFERENCE http://opensimulator.org/wiki/osDrawText // // Notes: See Script Source reference for more detailed information // This sample is full opensource and available to use as you see fit and desire. // Threat Levels only apply to OSSL & AA Functions // See http://opensimulator.org/wiki/Threat_level //================================================================ // Inworld Script Line: osDrawText(string drawList, string text); // // Example of osDrawText // integer Touched = FALSE; default { state_entry() { llSay(0,"Touch to see osDrawText to write some text on the Prim Faces"); } touch_end(integer num) { string AvatarName = llKey2Name(llDetectedKey(0)); if(Touched) { Touched = FALSE; llSetTexture(TEXTURE_PLYWOOD, ALL_SIDES); } else { Touched = TRUE; string DrawList = ""; DrawList = osMovePen( DrawList, 10, 10 ); // Upper left corner at <10,10> DrawList = osSetPenColor(DrawList, "Green"); // Set the pen color to green DrawList = osDrawText( DrawList, "Hello "+AvatarName+"\nThis message is a Test"); // Place some text // Draw the text osSetDynamicTextureData( "", "vector", DrawList, "width:256,height:256", 0 ); llSay(0,"Touch again to revert to Default Plywood texture"); } } }


