LlSetDamage
De DigiWiki.
Version du 28 septembre 2012 à 07:38 par Djphil (discuter | contributions)
//Simple autokiller bullet: // This will instantly "kill" on collision if contact is made with avatar on damage enabled land. default { on_rez(integer param) // Becomes active when rezzed. { llSetDamage(100.0); // Set the damage to maximum. llSensor("", "", AGENT, 96.0, PI); // Sweep a 96 meter sphere searching for agents. } sensor(integer num) // If an agent is detected... { llSetStatus(STATUS_PHYSICS, TRUE); // Enable physics to allow physical movement. llSetTimerEvent(10.0); // Set a 10 second timer. llMoveToTarget(llDetectedPos(0), 0.5); // Move to the detected position. } no_sensor() // If no agents are detected... { llDie(); // Auto destruct. } timer() // If we missed our target... { llDie(); // Auto destruct. } }


