LlGenerateKey
De DigiWiki.
Version du 31 janvier 2014 à 03:29 par Djphil (discuter | contributions)
default { touch_start(integer num_detected) { // avatar touching key avatarKey = llDetectedKey(0); string avatarName = llKey2Name(avatarKey); // key of the owner key owner = llGetOwner(); // generated random key key random = llGenerateKey(); // number of objects inside the same prim integer numberOfObjects = llGetInventoryNumber(INVENTORY_OBJECT); if (numberOfObjects) { // name of first object sorted by name inside the prim's inventory string itemName = llGetInventoryName(INVENTORY_OBJECT, 0); llGiveInventory(avatarKey, itemName); llInstantMessage(avatarKey, "Your transaction key is '" + (string)random + "'."); llInstantMessage(owner, "Transaction record:\n" + "receiver: " + avatarName + " (" + (string)avatarKey + ")\n" + "item: " + itemName + "\n" + "transaction key: " + (string)random); } else { // PUBLIC_CHANNEL has the integer value 0 llSay(PUBLIC_CHANNEL, "No items to give away, sorry!"); } } }