Ressources/ViewerGeneratedMotions
De DigiWiki.
Some types of movement are generated at run time by the viewer, in response to the environment. Like regular animations most have names and UUIDs, but they are not available to be stopped, started or even seen by scripts. These motions do have priorities and can be overridden. Names and UUIDs are defined in newview/llvoavatar.h.
Animation Names
Animation Name | Key | Source | Priority | Description |
body_noise | 9aa8b0a6-0c6f-9518-c7c3-4f41f2c001ad | LLBodyNoiseMotion in newview/llvoavatar.cpp | 2 | Minor body turns. Joints moved: torso. |
breathe_rot | 4c5a103e-b830-2f1c-16bc-224aa0ad5bc8 | LLBreatheMotionRot in newview/llvoavatar.cpp | 1 | Breathing simulation. Joints moved: chest |
editing | 2a8eba1d-a7f8-5596-d44a-b4977bf8c8bb | LLEditingMotion in llcharacter/lleditingmotion.cpp | 2 | Left arm follows selected and edited objects. Joints moved: left shoulder, left elbow, left wrist, torso. |
eye | 5c780ea8-1cd1-c463-a128-48c023f6fbea | LLEyeMotion in llcharacter/llheadrotmotion.cpp | 1 | Eye rotation and blinking. Joints moved: head, left eye, right eye |
fly_adjust | db95561f-f1b0-9f9a-7224-b12f71af126e | LLFlyAdjustMotion in llcharacter/llkeyframewalkmotion.cpp | 3 | Add body roll during flight. Joints moved: pelvis |
hand_motion | ce986325-0ba7-6e6e-cc24-b17c4b795578 | LLHandMotion in llcharacter/llhandmotion.cpp | 1 | Sets standard hand poses defined in other animations |
head_rot | e6e8d1dd-e643-fff7-b238-c6b4b056a68d | LLHeadRotMotion in llcharacter/llheadrotmotion.cpp | 1 | Moves head and torso to follow the avatar's look at position (cursor, camera). Joints moved: torso, neck, head |
pelvis_fix | 0c5dd2a2-514d-8893-d44d-05beffad208b | LLPelvisFixMotion in newview/llvoavatar.cpp | 0 | Makes corrections to keep avatar standing upright. Joints moved: pelvis |
target | 0e4896cb-fba4-926c-f355-8720189d5b55 | LLTargetingMotion in llcharacter/lltargetingmotion.cpp | 2 | Move body with look at position, used during aim_* animations above. Joints moved: pelvis, torso, right wrist |
walk_adjust | 829bc85b-02fc-ec41-be2e-74cc6dd7215d | LLWalkAdjustMotion in llcharacter/llkeyframewalkmotion.cpp | 2 | Makes walking corrections for terrain, turns. Joints moved: pelvis, left ankle, right ankle |
Lipsync_Ooh Lipsync_Aah | (none assigned) | character/avatar_lad.xml | Mouth movement for voice lip sync feature |