Ressources/ViewerGeneratedMotions

De DigiWiki.


Some types of movement are generated at run time by the viewer, in response to the environment. Like regular animations most have names and UUIDs, but they are not available to be stopped, started or even seen by scripts. These motions do have priorities and can be overridden. Names and UUIDs are defined in newview/llvoavatar.h.

Animation Names

Animation Name Key Source Priority Description
body_noise 9aa8b0a6-0c6f-9518-c7c3-4f41f2c001ad LLBodyNoiseMotion in newview/llvoavatar.cpp 2 Minor body turns. Joints moved: torso.
breathe_rot 4c5a103e-b830-2f1c-16bc-224aa0ad5bc8 LLBreatheMotionRot in newview/llvoavatar.cpp 1 Breathing simulation. Joints moved: chest
editing 2a8eba1d-a7f8-5596-d44a-b4977bf8c8bb LLEditingMotion in llcharacter/lleditingmotion.cpp 2 Left arm follows selected and edited objects. Joints moved: left shoulder, left elbow, left wrist, torso.
eye 5c780ea8-1cd1-c463-a128-48c023f6fbea LLEyeMotion in llcharacter/llheadrotmotion.cpp 1 Eye rotation and blinking. Joints moved: head, left eye, right eye
fly_adjust db95561f-f1b0-9f9a-7224-b12f71af126e LLFlyAdjustMotion in llcharacter/llkeyframewalkmotion.cpp 3 Add body roll during flight. Joints moved: pelvis
hand_motion ce986325-0ba7-6e6e-cc24-b17c4b795578 LLHandMotion in llcharacter/llhandmotion.cpp 1 Sets standard hand poses defined in other animations
head_rot e6e8d1dd-e643-fff7-b238-c6b4b056a68d LLHeadRotMotion in llcharacter/llheadrotmotion.cpp 1 Moves head and torso to follow the avatar's look at position (cursor, camera). Joints moved: torso, neck, head
pelvis_fix 0c5dd2a2-514d-8893-d44d-05beffad208b LLPelvisFixMotion in newview/llvoavatar.cpp 0 Makes corrections to keep avatar standing upright. Joints moved: pelvis
target 0e4896cb-fba4-926c-f355-8720189d5b55 LLTargetingMotion in llcharacter/lltargetingmotion.cpp 2 Move body with look at position, used during aim_* animations above. Joints moved: pelvis, torso, right wrist
walk_adjust 829bc85b-02fc-ec41-be2e-74cc6dd7215d LLWalkAdjustMotion in llcharacter/llkeyframewalkmotion.cpp 2 Makes walking corrections for terrain, turns. Joints moved: pelvis, left ankle, right ankle
Lipsync_Ooh Lipsync_Aah (none assigned) character/avatar_lad.xml Mouth movement for voice lip sync feature
Outils personnels
  • Cette page a été consultée 931 fois.
donate
Google Ads