OsSetDynamicTextureDataBlendFace
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(Page créée avec « <lsl> // Example / Sample Script to show function use. // // Script Title: osSetDynamicTextureURLBlendFace.lsl // Script Author: // Threat Level: VeryLow // // Notes: T… ») |
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// Example / Sample Script to show function use. | // Example / Sample Script to show function use. | ||
// | // | ||
| - | // Script Title: | + | // Script Title: osSetDynamicTextureDataBlendFace.lsl |
// Script Author: | // Script Author: | ||
// Threat Level: VeryLow | // Threat Level: VeryLow | ||
| + | // Script Source: SUPPLEMENTAL http://opensimulator.org/wiki/osSetDynamicTextureDataBlendFace | ||
| + | // Above Supplemental gives a good Example numbers all iFaces of any given prim. | ||
// | // | ||
| - | // Notes: This sample is full opensource and available to use as you see fit and desire. | + | // Notes: See Script Source reference for more detailed information |
| + | // This sample is full opensource and available to use as you see fit and desire. | ||
// Threat Levels only apply to OSSL & AA Functions | // Threat Levels only apply to OSSL & AA Functions | ||
| + | // See http://opensimulator.org/wiki/Threat_level | ||
// ================================================================ | // ================================================================ | ||
| - | // C# Source Line: | + | // C# Source Line: public string osSetDynamicTextureDataBlendFace(string sDynamicID, string sContentType, string sData, string sExtraParams, bool iBlend, int iDisp, int timer, int alpha, int iFace) |
| - | // Inworld Script Line: | + | // Inworld Script Line: osSetDynamicTextureDataBlendFace(string sDynamicID, string sContentType, string sData, string sExtraParams, integer iBlend, integer iDisp, integer timer, integer alpha, integer iFace; |
// | // | ||
| - | // Example of | + | // Example of osSetDynamicTextureDataBlendFace |
// | // | ||
// ExtraParams Values: | // ExtraParams Values: | ||
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// setalpha | // setalpha | ||
// integer value - any integer value is treated like specifing alpha component | // integer value - any integer value is treated like specifing alpha component | ||
| - | + | // | |
default | default | ||
{ | { | ||
state_entry() | state_entry() | ||
{ | { | ||
| - | llSay(0,"Touch to see | + | llSay(0,"Touch to see osSetDynamicTextureDataBlend used to render custom drawings on a prim"); |
} | } | ||
| - | |||
touch_start(integer total_num) | touch_start(integer total_num) | ||
{ | { | ||
string sDynamicID = ""; // not implemented yet | string sDynamicID = ""; // not implemented yet | ||
| - | string sContentType = " | + | string sContentType = "vector"; // vector = text/lines,etc. image = texture only |
| - | string | + | string sData = ""; // Storage for our drawing commands |
string sExtraParams = "width:512,height:512"; // optional parameters in the following format: [param]:[value],[param]:[value] | string sExtraParams = "width:512,height:512"; // optional parameters in the following format: [param]:[value],[param]:[value] | ||
integer iBlend = TRUE; // TRUE = the newly generated texture is iBlended with the appropriate existing ones on the prim | integer iBlend = TRUE; // TRUE = the newly generated texture is iBlended with the appropriate existing ones on the prim | ||
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integer iTimer = 0; // timer is not implemented yet, leave @ 0 | integer iTimer = 0; // timer is not implemented yet, leave @ 0 | ||
integer iAlpha = 255; // 0 = 100% Alpha, 255 = 100% Solid | integer iAlpha = 255; // 0 = 100% Alpha, 255 = 100% Solid | ||
| - | integer iFace = | + | integer iFace = ALL_SIDES; // Faces of the prim, Select the Face you want |
| - | // Set the | + | // |
| - | + | // sData (drawing commands) used in the example. | |
| + | sData = osMovePen(sData, 20, 40); // place pen @ X,Y coordinates | ||
| + | sData = osSetFontName(sData, "Arial"); // Set the Fontname to use | ||
| + | sData = osSetFontSize(sData, 10); // Set the Font Size in pixels | ||
| + | sData = osSetPenColor( sData, "Green" ); // Set the pen color to Green | ||
| + | sData = osDrawText(sData, "Written Text to display on\nALL_SIDES "); // The text to write | ||
| + | // Now draw it out | ||
| + | osSetDynamicTextureDataBlendFace( sDynamicID, sContentType, sData, sExtraParams, iBlend, iDisp, iTimer, iAlpha, iFace ); | ||
} | } | ||
} | } | ||
</lsl> | </lsl> | ||


