De DigiWiki.
// Example / Sample Script to show function use.
//
// Script Title: osSetDynamicTextureDataBlendFace.lsl
// Script Author:
// Threat Level: VeryLow
// Script Source: SUPPLEMENTAL http://opensimulator.org/wiki/osSetDynamicTextureDataBlendFace
// Above Supplemental gives a good Example numbers all iFaces of any given prim.
//
// Notes: See Script Source reference for more detailed information
// This sample is full opensource and available to use as you see fit and desire.
// Threat Levels only apply to OSSL & AA Functions
// See http://opensimulator.org/wiki/Threat_level
// ================================================================
// C# Source Line: public string osSetDynamicTextureDataBlendFace(string sDynamicID, string sContentType, string sData, string sExtraParams, bool iBlend, int iDisp, int timer, int alpha, int iFace)
// Inworld Script Line: osSetDynamicTextureDataBlendFace(string sDynamicID, string sContentType, string sData, string sExtraParams, integer iBlend, integer iDisp, integer timer, integer alpha, integer iFace;
//
// Example of osSetDynamicTextureDataBlendFace
//
// ExtraParams Values:
// width - width of the dynamic texture in pixels (example: width:256)
// height - height of the dynamic texture in pixels (example: height:256)
// alpha - alpha (transparency) component of the dynamic texture. Values are from 0-clear to 255-solid, and false to turn off the alpha layer completely (example: alpha:255)
// bgcolour - specifies the background color of the texture (example: bgcolour:Red)
// setalpha
// integer value - any integer value is treated like specifing alpha component
//
default
{
state_entry()
{
llSay(0,"Touch to see osSetDynamicTextureDataBlend used to render custom drawings on a prim");
}
touch_start(integer total_num)
{
string sDynamicID = ""; // not implemented yet
string sContentType = "vector"; // vector = text/lines,etc. image = texture only
string sData = ""; // Storage for our drawing commands
string sExtraParams = "width:512,height:512"; // optional parameters in the following format: [param]:[value],[param]:[value]
integer iBlend = TRUE; // TRUE = the newly generated texture is iBlended with the appropriate existing ones on the prim
integer iDisp = 2; // 1 = expire deletes the old texture. 2 = temp means that it is not saved to the sDatabase.
integer iTimer = 0; // timer is not implemented yet, leave @ 0
integer iAlpha = 255; // 0 = 100% Alpha, 255 = 100% Solid
integer iFace = ALL_SIDES; // Faces of the prim, Select the Face you want
//
// sData (drawing commands) used in the example.
sData = osMovePen(sData, 20, 40); // place pen @ X,Y coordinates
sData = osSetFontName(sData, "Arial"); // Set the Fontname to use
sData = osSetFontSize(sData, 10); // Set the Font Size in pixels
sData = osSetPenColor( sData, "Green" ); // Set the pen color to Green
sData = osDrawText(sData, "Written Text to display on\nALL_SIDES "); // The text to write
// Now draw it out
osSetDynamicTextureDataBlendFace( sDynamicID, sContentType, sData, sExtraParams, iBlend, iDisp, iTimer, iAlpha, iFace );
}
}