OsSetDynamicTextureURLBlendFace

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(Différences entre les versions)
(Page créée avec « <lsl> // Example / Sample Script to show function use. // // Script Title: osSetDynamicTextureDataBlendFace.lsl // Script Author: // Threat Level: VeryLow // // Notes: … »)
 
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// Example / Sample Script to show function use.
// Example / Sample Script to show function use.
//
//
-
// Script Title:    osSetDynamicTextureDataBlendFace.lsl
+
// Script Title:    osSetDynamicTextureURLBlendFace.lsl
// Script Author:
// Script Author:
// Threat Level:    VeryLow
// Threat Level:    VeryLow
 +
// Script Source:  http://opensimulator.org/wiki/osSetDynamicTextureURLBlendFace
//
//
-
// Notes: This sample is full opensource and available to use as you see fit and desire.
+
// Notes: See Script Source reference for more detailed information
 +
// This sample is full opensource and available to use as you see fit and desire.
// Threat Levels only apply to OSSL & AA Functions
// Threat Levels only apply to OSSL & AA Functions
 +
// See http://opensimulator.org/wiki/Threat_level
// ================================================================
// ================================================================
-
// C# Source Line:     public string osSetDynamicTextureDataBlendFace(string sDynamicID, string sContentType, string sData, string sExtraParams, bool iBlend, int iDisp, int timer, int alpha, int iFace)
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// C# Source Line:     public string osSetDynamicTextureURLBlendFace(string dynamicID, string contentType, string url, string extraParams, int blend, int timer, int alpha, int face)
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// Inworld Script Line: osSetDynamicTextureDataBlendFace(string sDynamicID, string sContentType, string sData, string sExtraParams, integer iBlend, integer iDisp, integer timer, integer alpha, integer iFace;
+
// Inworld Script Line: osSetDynamicTextureURLBlendFace(string sDynamicID, string sContentType, string sURL, string sExtraParams, integer iBlend, integer iTimer, integer iAlpha, integer iFace);
//
//
-
// Example of osSetDynamicTextureDataBlendFace
+
// Example of osSetDynamicTextureURLBlendFace
//
//
// ExtraParams Values:
// ExtraParams Values:
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//    setalpha  
//    setalpha  
//    integer value - any integer value is treated like specifing alpha component  
//    integer value - any integer value is treated like specifing alpha component  
-
//
+
 
default
default
{
{
     state_entry()
     state_entry()
     {
     {
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         llSay(0,"Touch to see osSetDynamicTextureDataBlend used to render custom drawings on a prim");
+
         llSay(0,"Touch to see osSetDynamicTextureURLBlendFace used to render Web Based Image/Texture on a prim");
     }
     }
 +
   
     touch_start(integer total_num)
     touch_start(integer total_num)
     {
     {
         string sDynamicID = "";                          // not implemented yet
         string sDynamicID = "";                          // not implemented yet
-
         string sContentType = "vector";                 // vector = text/lines,etc.  image = texture only
+
         string sContentType = "image";                   // vector = text/lines,etc.  image = texture only
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         string sData = "";                               // Storage for our drawing commands
+
         string sURL = "http://www.goes.noaa.gov/FULLDISK/GMVS.JPG"; // URL for WebImage (Earth Shown)
         string sExtraParams = "width:512,height:512";    // optional parameters in the following format: [param]:[value],[param]:[value]
         string sExtraParams = "width:512,height:512";    // optional parameters in the following format: [param]:[value],[param]:[value]
         integer iBlend = TRUE;                          // TRUE = the newly generated texture is iBlended with the appropriate existing ones on the prim
         integer iBlend = TRUE;                          // TRUE = the newly generated texture is iBlended with the appropriate existing ones on the prim
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         integer iTimer = 0;                              // timer is not implemented yet, leave @ 0
         integer iTimer = 0;                              // timer is not implemented yet, leave @ 0
         integer iAlpha = 255;                            // 0 = 100% Alpha, 255 = 100% Solid
         integer iAlpha = 255;                            // 0 = 100% Alpha, 255 = 100% Solid
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         integer iFace = ALL_SIDES;                      // Faces of the prim, Select the Face you want
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         integer iFace = 0;                      // Faces of the prim, Select the Face you want
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         //
+
         // Set the prepared texture to the Prim
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        // sData (drawing commands) used in the example.
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         osSetDynamicTextureURLBlendFace( sDynamicID, sContentType, sURL, sExtraParams, iBlend, iDisp, iTimer, iAlpha, iFace );
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        sData = osMovePen(sData, 20, 40);                // place pen @ X,Y coordinates
+
-
        sData = osSetFontName(sData, "Arial");          // Set the Fontname to use
+
-
        sData = osSetFontSize(sData, 10);                // Set the Font Size in pixels
+
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        sData = osSetPenColor( sData, "Green" );        // Set the pen color to Green
+
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        sData = osDrawText(sData, "Written Text to display on\nALL_SIDES ");  // The text to write
+
-
        // Now draw it out
+
-
         osSetDynamicTextureDataBlendFace( sDynamicID, sContentType, sData, sExtraParams, iBlend, iDisp, iTimer, iAlpha, iFace );
+
     }
     }
}
}
</lsl>
</lsl>

Version actuelle en date du 23 novembre 2012 à 14:48

// Example / Sample Script to show function use.
//
// Script Title:    osSetDynamicTextureURLBlendFace.lsl
// Script Author:
// Threat Level:    VeryLow
// Script Source:   http://opensimulator.org/wiki/osSetDynamicTextureURLBlendFace
//
// Notes: See Script Source reference for more detailed information
// This sample is full opensource and available to use as you see fit and desire.
// Threat Levels only apply to OSSL & AA Functions
// See http://opensimulator.org/wiki/Threat_level
// ================================================================
// C# Source Line:     public string osSetDynamicTextureURLBlendFace(string dynamicID, string contentType, string url, string extraParams, int blend, int timer, int alpha, int face)
// Inworld Script Line: osSetDynamicTextureURLBlendFace(string sDynamicID, string sContentType, string sURL, string sExtraParams, integer iBlend, integer iTimer, integer iAlpha, integer iFace);
//
// Example of osSetDynamicTextureURLBlendFace
//
// ExtraParams Values:
//    width - width of the dynamic texture in pixels (example: width:256) 
//    height - height of the dynamic texture in pixels (example: height:256) 
//    alpha - alpha (transparency) component of the dynamic texture. Values are from 0-clear to 255-solid, and false to turn off the alpha layer completely (example: alpha:255) 
//    bgcolour - specifies the background color of the texture (example: bgcolour:Red) 
//    setalpha 
//    integer value - any integer value is treated like specifing alpha component 
 
default
{
    state_entry()
    {
        llSay(0,"Touch to see osSetDynamicTextureURLBlendFace used to render Web Based Image/Texture on a prim");
    }
 
    touch_start(integer total_num)
    {
        string sDynamicID = "";                          // not implemented yet
        string sContentType = "image";                   // vector = text/lines,etc.  image = texture only
        string sURL = "http://www.goes.noaa.gov/FULLDISK/GMVS.JPG"; // URL for WebImage (Earth Shown)
        string sExtraParams = "width:512,height:512";    // optional parameters in the following format: [param]:[value],[param]:[value]
        integer iBlend = TRUE;                           // TRUE = the newly generated texture is iBlended with the appropriate existing ones on the prim
        integer iDisp = 2;                               // 1 = expire deletes the old texture.  2 = temp means that it is not saved to the sDatabase. 
        integer iTimer = 0;                              // timer is not implemented yet, leave @ 0
        integer iAlpha = 255;                            // 0 = 100% Alpha, 255 = 100% Solid
        integer iFace = 0;                       // Faces of the prim, Select the Face you want
        // Set the prepared texture to the Prim
        osSetDynamicTextureURLBlendFace( sDynamicID, sContentType, sURL, sExtraParams, iBlend, iDisp, iTimer, iAlpha, iFace );
    }
}
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