De DigiWiki.
// Example / Sample Script to show function use.
//
// Script Title: osSetDynamicTextureURLBlendFace.lsl
// Script Author:
// Threat Level: VeryLow
// Script Source: http://opensimulator.org/wiki/osSetDynamicTextureURLBlendFace
//
// Notes: See Script Source reference for more detailed information
// This sample is full opensource and available to use as you see fit and desire.
// Threat Levels only apply to OSSL & AA Functions
// See http://opensimulator.org/wiki/Threat_level
// ================================================================
// C# Source Line: public string osSetDynamicTextureURLBlendFace(string dynamicID, string contentType, string url, string extraParams, int blend, int timer, int alpha, int face)
// Inworld Script Line: osSetDynamicTextureURLBlendFace(string sDynamicID, string sContentType, string sURL, string sExtraParams, integer iBlend, integer iTimer, integer iAlpha, integer iFace);
//
// Example of osSetDynamicTextureURLBlendFace
//
// ExtraParams Values:
// width - width of the dynamic texture in pixels (example: width:256)
// height - height of the dynamic texture in pixels (example: height:256)
// alpha - alpha (transparency) component of the dynamic texture. Values are from 0-clear to 255-solid, and false to turn off the alpha layer completely (example: alpha:255)
// bgcolour - specifies the background color of the texture (example: bgcolour:Red)
// setalpha
// integer value - any integer value is treated like specifing alpha component
default
{
state_entry()
{
llSay(0,"Touch to see osSetDynamicTextureURLBlendFace used to render Web Based Image/Texture on a prim");
}
touch_start(integer total_num)
{
string sDynamicID = ""; // not implemented yet
string sContentType = "image"; // vector = text/lines,etc. image = texture only
string sURL = "http://www.goes.noaa.gov/FULLDISK/GMVS.JPG"; // URL for WebImage (Earth Shown)
string sExtraParams = "width:512,height:512"; // optional parameters in the following format: [param]:[value],[param]:[value]
integer iBlend = TRUE; // TRUE = the newly generated texture is iBlended with the appropriate existing ones on the prim
integer iDisp = 2; // 1 = expire deletes the old texture. 2 = temp means that it is not saved to the sDatabase.
integer iTimer = 0; // timer is not implemented yet, leave @ 0
integer iAlpha = 255; // 0 = 100% Alpha, 255 = 100% Solid
integer iFace = 0; // Faces of the prim, Select the Face you want
// Set the prepared texture to the Prim
osSetDynamicTextureURLBlendFace( sDynamicID, sContentType, sURL, sExtraParams, iBlend, iDisp, iTimer, iAlpha, iFace );
}
}