Neurocam Particle Engine

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(Différences entre les versions)
 
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Version actuelle en date du 17 mars 2012 à 09:23

 
// Written By Draconis Neurocam
// You are free:
// * to Share — to copy, distribute and transmit the work
// * to Remix — to adapt the work
// Under the following conditions:
// Attribution. You must attribute the work in the manner specified by the author or licensor.
// (but not in any way that suggests that they endorse you or your use of the work).
// Attribute this work:
// What does "Attribute this work" mean?
// The page you came from contained embedded licensing metadata, including how the creator wishes to be attributed for re-use.
// You can use the HTML here to cite the work. 
// Doing so will also include metadata on your page so that others can find the original work as well.
// * For any reuse or distribution, you must make clear to others the license terms of this work.
// The best way to do this is with a link to this web page.
// * Any of the above conditions can be waived if you get permission from the copyright holder.
// * Nothing in this license impairs or restricts the author's moral rights.
// http://creativecommons.org/licenses/by/3.0/
 
float burst_radius = 1.0;
float angle_begin  = PI_BY_TWO;
float angle_end    = PI_BY_TWO;
key   target       = "";
 
vector  start_color = <0.5,0.0,1.0>;
vector  end_color   = <0.0,0.0,0.0>;
float   start_alpha = 1.0;
float   end_alpha   = 0.1;
vector  start_scale = <0.5,0.5,0.5>;
vector  end_scale   = <1.0,1.0,1.0>;
key     texture     = "dcab6cc4-172f-e30d-b1d0-f558446f20d4";
 
float   source_max_age       = 0.0;
float   particle_max_age     = 2.0;
float   burst_rate           = 0.02;
integer burst_particle_count = 2;
 
vector  acceleration = <0.0,1.0,1.0>;
vector  omega        = <2.0,0.0,0.0>;
float   speed_min    = 1.0;
float   speed_max    = 1.0;
 
Particles()
{
    llParticleSystem([
 
        //System Behaviour
        PSYS_PART_FLAGS, 
                         //PSYS_PART_BOUNCE_MASK 
                         PSYS_PART_EMISSIVE_MASK 
                         //| PSYS_PART_FOLLOW_SRC_MASK 
                         | PSYS_PART_FOLLOW_VELOCITY_MASK 
                         | PSYS_PART_INTERP_COLOR_MASK 
                         | PSYS_PART_INTERP_SCALE_MASK 
                         //| PSYS_PART_TARGET_LINEAR_MASK 
                         //| PSYS_PART_TARGET_POS_MASK 
                         //| PSYS_PART_WIND_MASK
                         ,
 
        //System Presentation
        PSYS_SRC_PATTERN,
                        //PSYS_SRC_PATTERN_ANGLE
                        //PSYS_SRC_PATTERN_ANGLE_CONE
                        //PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY
                        PSYS_SRC_PATTERN_DROP
                        //PSYS_SRC_PATTERN_EXPLODE
                        ,
 
        PSYS_SRC_BURST_RADIUS, burst_radius,
        //PSYS_SRC_INNERANGLE, angle_begin,     //Either or
        //PSYS_SRC_OUTERANGLE, angle_end,
        PSYS_SRC_ANGLE_BEGIN,  angle_begin,     //Either or
        PSYS_SRC_ANGLE_END,    angle_end,
        PSYS_SRC_TARGET_KEY,   target,
 
        //Particle appearance
        PSYS_PART_START_COLOR, start_color,
        PSYS_PART_END_COLOR,   end_color,
        PSYS_PART_START_ALPHA, start_alpha,
        PSYS_PART_END_ALPHA,   end_alpha,
        PSYS_PART_START_SCALE, start_scale,
        PSYS_PART_END_SCALE,   end_scale,
        PSYS_SRC_TEXTURE,      texture,
 
        //Particle Flow
        PSYS_SRC_MAX_AGE,          source_max_age,
        PSYS_PART_MAX_AGE,         particle_max_age,
        PSYS_SRC_BURST_RATE,       burst_rate,
        PSYS_SRC_BURST_PART_COUNT, burst_particle_count, 
 
        //Particle Motion
        PSYS_SRC_ACCEL,           acceleration,
        PSYS_SRC_OMEGA,           omega,
        PSYS_SRC_BURST_SPEED_MIN, speed_min,
        PSYS_SRC_BURST_SPEED_MAX, speed_max
 
        ]);
}
 
default 
{
    state_entry()
    {
        Particles();
    }
}
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