De DigiWiki.
// Written By Draconis Neurocam
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// * to Share — to copy, distribute and transmit the work
// * to Remix — to adapt the work
// Under the following conditions:
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// * For any reuse or distribution, you must make clear to others the license terms of this work.
// The best way to do this is with a link to this web page.
// * Any of the above conditions can be waived if you get permission from the copyright holder.
// * Nothing in this license impairs or restricts the author's moral rights.
// http://creativecommons.org/licenses/by/3.0/
float burst_radius = 1.0;
float angle_begin = PI_BY_TWO;
float angle_end = PI_BY_TWO;
key target = "";
vector start_color = <0.5,0.0,1.0>;
vector end_color = <0.0,0.0,0.0>;
float start_alpha = 1.0;
float end_alpha = 0.1;
vector start_scale = <0.5,0.5,0.5>;
vector end_scale = <1.0,1.0,1.0>;
key texture = "dcab6cc4-172f-e30d-b1d0-f558446f20d4";
float source_max_age = 0.0;
float particle_max_age = 2.0;
float burst_rate = 0.02;
integer burst_particle_count = 2;
vector acceleration = <0.0,1.0,1.0>;
vector omega = <2.0,0.0,0.0>;
float speed_min = 1.0;
float speed_max = 1.0;
Particles()
{
llParticleSystem([
//System Behaviour
PSYS_PART_FLAGS,
//PSYS_PART_BOUNCE_MASK
PSYS_PART_EMISSIVE_MASK
//| PSYS_PART_FOLLOW_SRC_MASK
| PSYS_PART_FOLLOW_VELOCITY_MASK
| PSYS_PART_INTERP_COLOR_MASK
| PSYS_PART_INTERP_SCALE_MASK
//| PSYS_PART_TARGET_LINEAR_MASK
//| PSYS_PART_TARGET_POS_MASK
//| PSYS_PART_WIND_MASK
,
//System Presentation
PSYS_SRC_PATTERN,
//PSYS_SRC_PATTERN_ANGLE
//PSYS_SRC_PATTERN_ANGLE_CONE
//PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY
PSYS_SRC_PATTERN_DROP
//PSYS_SRC_PATTERN_EXPLODE
,
PSYS_SRC_BURST_RADIUS, burst_radius,
//PSYS_SRC_INNERANGLE, angle_begin, //Either or
//PSYS_SRC_OUTERANGLE, angle_end,
PSYS_SRC_ANGLE_BEGIN, angle_begin, //Either or
PSYS_SRC_ANGLE_END, angle_end,
PSYS_SRC_TARGET_KEY, target,
//Particle appearance
PSYS_PART_START_COLOR, start_color,
PSYS_PART_END_COLOR, end_color,
PSYS_PART_START_ALPHA, start_alpha,
PSYS_PART_END_ALPHA, end_alpha,
PSYS_PART_START_SCALE, start_scale,
PSYS_PART_END_SCALE, end_scale,
PSYS_SRC_TEXTURE, texture,
//Particle Flow
PSYS_SRC_MAX_AGE, source_max_age,
PSYS_PART_MAX_AGE, particle_max_age,
PSYS_SRC_BURST_RATE, burst_rate,
PSYS_SRC_BURST_PART_COUNT, burst_particle_count,
//Particle Motion
PSYS_SRC_ACCEL, acceleration,
PSYS_SRC_OMEGA, omega,
PSYS_SRC_BURST_SPEED_MIN, speed_min,
PSYS_SRC_BURST_SPEED_MAX, speed_max
]);
}
default
{
state_entry()
{
Particles();
}
}