OsSetDynamicTextureURLBlendFace
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(Différences entre les versions)
(Page créée avec « <lsl> // Example / Sample Script to show function use. // // Script Title: osSetDynamicTextureDataBlendFace.lsl // Script Author: // Threat Level: VeryLow // // Notes: … ») |
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// Example / Sample Script to show function use. | // Example / Sample Script to show function use. | ||
// | // | ||
| - | // Script Title: | + | // Script Title: osSetDynamicTextureURLBlendFace.lsl |
// Script Author: | // Script Author: | ||
// Threat Level: VeryLow | // Threat Level: VeryLow | ||
| + | // Script Source: http://opensimulator.org/wiki/osSetDynamicTextureURLBlendFace | ||
// | // | ||
| - | // Notes: This sample is full opensource and available to use as you see fit and desire. | + | // Notes: See Script Source reference for more detailed information |
| + | // This sample is full opensource and available to use as you see fit and desire. | ||
// Threat Levels only apply to OSSL & AA Functions | // Threat Levels only apply to OSSL & AA Functions | ||
| + | // See http://opensimulator.org/wiki/Threat_level | ||
// ================================================================ | // ================================================================ | ||
| - | // C# Source Line: | + | // C# Source Line: public string osSetDynamicTextureURLBlendFace(string dynamicID, string contentType, string url, string extraParams, int blend, int timer, int alpha, int face) |
| - | // Inworld Script Line: | + | // Inworld Script Line: osSetDynamicTextureURLBlendFace(string sDynamicID, string sContentType, string sURL, string sExtraParams, integer iBlend, integer iTimer, integer iAlpha, integer iFace); |
// | // | ||
| - | // Example of | + | // Example of osSetDynamicTextureURLBlendFace |
// | // | ||
// ExtraParams Values: | // ExtraParams Values: | ||
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// setalpha | // setalpha | ||
// integer value - any integer value is treated like specifing alpha component | // integer value - any integer value is treated like specifing alpha component | ||
| - | + | ||
default | default | ||
{ | { | ||
state_entry() | state_entry() | ||
{ | { | ||
| - | llSay(0,"Touch to see | + | llSay(0,"Touch to see osSetDynamicTextureURLBlendFace used to render Web Based Image/Texture on a prim"); |
} | } | ||
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touch_start(integer total_num) | touch_start(integer total_num) | ||
{ | { | ||
string sDynamicID = ""; // not implemented yet | string sDynamicID = ""; // not implemented yet | ||
| - | string sContentType = " | + | string sContentType = "image"; // vector = text/lines,etc. image = texture only |
| - | string | + | string sURL = "http://www.goes.noaa.gov/FULLDISK/GMVS.JPG"; // URL for WebImage (Earth Shown) |
string sExtraParams = "width:512,height:512"; // optional parameters in the following format: [param]:[value],[param]:[value] | string sExtraParams = "width:512,height:512"; // optional parameters in the following format: [param]:[value],[param]:[value] | ||
integer iBlend = TRUE; // TRUE = the newly generated texture is iBlended with the appropriate existing ones on the prim | integer iBlend = TRUE; // TRUE = the newly generated texture is iBlended with the appropriate existing ones on the prim | ||
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integer iTimer = 0; // timer is not implemented yet, leave @ 0 | integer iTimer = 0; // timer is not implemented yet, leave @ 0 | ||
integer iAlpha = 255; // 0 = 100% Alpha, 255 = 100% Solid | integer iAlpha = 255; // 0 = 100% Alpha, 255 = 100% Solid | ||
| - | integer iFace = | + | integer iFace = 0; // Faces of the prim, Select the Face you want |
| - | + | // Set the prepared texture to the Prim | |
| - | + | osSetDynamicTextureURLBlendFace( sDynamicID, sContentType, sURL, sExtraParams, iBlend, iDisp, iTimer, iAlpha, iFace ); | |
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} | } | ||
} | } | ||
</lsl> | </lsl> | ||
Version actuelle en date du 23 novembre 2012 à 14:48
// Example / Sample Script to show function use. // // Script Title: osSetDynamicTextureURLBlendFace.lsl // Script Author: // Threat Level: VeryLow // Script Source: http://opensimulator.org/wiki/osSetDynamicTextureURLBlendFace // // Notes: See Script Source reference for more detailed information // This sample is full opensource and available to use as you see fit and desire. // Threat Levels only apply to OSSL & AA Functions // See http://opensimulator.org/wiki/Threat_level // ================================================================ // C# Source Line: public string osSetDynamicTextureURLBlendFace(string dynamicID, string contentType, string url, string extraParams, int blend, int timer, int alpha, int face) // Inworld Script Line: osSetDynamicTextureURLBlendFace(string sDynamicID, string sContentType, string sURL, string sExtraParams, integer iBlend, integer iTimer, integer iAlpha, integer iFace); // // Example of osSetDynamicTextureURLBlendFace // // ExtraParams Values: // width - width of the dynamic texture in pixels (example: width:256) // height - height of the dynamic texture in pixels (example: height:256) // alpha - alpha (transparency) component of the dynamic texture. Values are from 0-clear to 255-solid, and false to turn off the alpha layer completely (example: alpha:255) // bgcolour - specifies the background color of the texture (example: bgcolour:Red) // setalpha // integer value - any integer value is treated like specifing alpha component default { state_entry() { llSay(0,"Touch to see osSetDynamicTextureURLBlendFace used to render Web Based Image/Texture on a prim"); } touch_start(integer total_num) { string sDynamicID = ""; // not implemented yet string sContentType = "image"; // vector = text/lines,etc. image = texture only string sURL = "http://www.goes.noaa.gov/FULLDISK/GMVS.JPG"; // URL for WebImage (Earth Shown) string sExtraParams = "width:512,height:512"; // optional parameters in the following format: [param]:[value],[param]:[value] integer iBlend = TRUE; // TRUE = the newly generated texture is iBlended with the appropriate existing ones on the prim integer iDisp = 2; // 1 = expire deletes the old texture. 2 = temp means that it is not saved to the sDatabase. integer iTimer = 0; // timer is not implemented yet, leave @ 0 integer iAlpha = 255; // 0 = 100% Alpha, 255 = 100% Solid integer iFace = 0; // Faces of the prim, Select the Face you want // Set the prepared texture to the Prim osSetDynamicTextureURLBlendFace( sDynamicID, sContentType, sURL, sExtraParams, iBlend, iDisp, iTimer, iAlpha, iFace ); } }


