OsSetDynamicTextureDataBlendFace
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Version du 23 novembre 2012 à 14:51 par Djphil (discuter | contributions)
// Example / Sample Script to show function use. // // Script Title: osSetDynamicTextureDataBlendFace.lsl // Script Author: // Threat Level: VeryLow // Script Source: SUPPLEMENTAL http://opensimulator.org/wiki/osSetDynamicTextureDataBlendFace // Above Supplemental gives a good Example numbers all iFaces of any given prim. // // Notes: See Script Source reference for more detailed information // This sample is full opensource and available to use as you see fit and desire. // Threat Levels only apply to OSSL & AA Functions // See http://opensimulator.org/wiki/Threat_level // ================================================================ // C# Source Line: public string osSetDynamicTextureDataBlendFace(string sDynamicID, string sContentType, string sData, string sExtraParams, bool iBlend, int iDisp, int timer, int alpha, int iFace) // Inworld Script Line: osSetDynamicTextureDataBlendFace(string sDynamicID, string sContentType, string sData, string sExtraParams, integer iBlend, integer iDisp, integer timer, integer alpha, integer iFace; // // Example of osSetDynamicTextureDataBlendFace // // ExtraParams Values: // width - width of the dynamic texture in pixels (example: width:256) // height - height of the dynamic texture in pixels (example: height:256) // alpha - alpha (transparency) component of the dynamic texture. Values are from 0-clear to 255-solid, and false to turn off the alpha layer completely (example: alpha:255) // bgcolour - specifies the background color of the texture (example: bgcolour:Red) // setalpha // integer value - any integer value is treated like specifing alpha component // default { state_entry() { llSay(0,"Touch to see osSetDynamicTextureDataBlend used to render custom drawings on a prim"); } touch_start(integer total_num) { string sDynamicID = ""; // not implemented yet string sContentType = "vector"; // vector = text/lines,etc. image = texture only string sData = ""; // Storage for our drawing commands string sExtraParams = "width:512,height:512"; // optional parameters in the following format: [param]:[value],[param]:[value] integer iBlend = TRUE; // TRUE = the newly generated texture is iBlended with the appropriate existing ones on the prim integer iDisp = 2; // 1 = expire deletes the old texture. 2 = temp means that it is not saved to the sDatabase. integer iTimer = 0; // timer is not implemented yet, leave @ 0 integer iAlpha = 255; // 0 = 100% Alpha, 255 = 100% Solid integer iFace = ALL_SIDES; // Faces of the prim, Select the Face you want // // sData (drawing commands) used in the example. sData = osMovePen(sData, 20, 40); // place pen @ X,Y coordinates sData = osSetFontName(sData, "Arial"); // Set the Fontname to use sData = osSetFontSize(sData, 10); // Set the Font Size in pixels sData = osSetPenColor( sData, "Green" ); // Set the pen color to Green sData = osDrawText(sData, "Written Text to display on\nALL_SIDES "); // The text to write // Now draw it out osSetDynamicTextureDataBlendFace( sDynamicID, sContentType, sData, sExtraParams, iBlend, iDisp, iTimer, iAlpha, iFace ); } }