Neurocam Particle Engine
De DigiWiki.
Version du 17 mars 2012 à 09:23 par Djphil (discuter | contributions)
// Written By Draconis Neurocam // You are free: // * to Share — to copy, distribute and transmit the work // * to Remix — to adapt the work // Under the following conditions: // Attribution. You must attribute the work in the manner specified by the author or licensor. // (but not in any way that suggests that they endorse you or your use of the work). // Attribute this work: // What does "Attribute this work" mean? // The page you came from contained embedded licensing metadata, including how the creator wishes to be attributed for re-use. // You can use the HTML here to cite the work. // Doing so will also include metadata on your page so that others can find the original work as well. // * For any reuse or distribution, you must make clear to others the license terms of this work. // The best way to do this is with a link to this web page. // * Any of the above conditions can be waived if you get permission from the copyright holder. // * Nothing in this license impairs or restricts the author's moral rights. // http://creativecommons.org/licenses/by/3.0/ float burst_radius = 1.0; float angle_begin = PI_BY_TWO; float angle_end = PI_BY_TWO; key target = ""; vector start_color = <0.5,0.0,1.0>; vector end_color = <0.0,0.0,0.0>; float start_alpha = 1.0; float end_alpha = 0.1; vector start_scale = <0.5,0.5,0.5>; vector end_scale = <1.0,1.0,1.0>; key texture = "dcab6cc4-172f-e30d-b1d0-f558446f20d4"; float source_max_age = 0.0; float particle_max_age = 2.0; float burst_rate = 0.02; integer burst_particle_count = 2; vector acceleration = <0.0,1.0,1.0>; vector omega = <2.0,0.0,0.0>; float speed_min = 1.0; float speed_max = 1.0; Particles() { llParticleSystem([ //System Behaviour PSYS_PART_FLAGS, //PSYS_PART_BOUNCE_MASK PSYS_PART_EMISSIVE_MASK //| PSYS_PART_FOLLOW_SRC_MASK | PSYS_PART_FOLLOW_VELOCITY_MASK | PSYS_PART_INTERP_COLOR_MASK | PSYS_PART_INTERP_SCALE_MASK //| PSYS_PART_TARGET_LINEAR_MASK //| PSYS_PART_TARGET_POS_MASK //| PSYS_PART_WIND_MASK , //System Presentation PSYS_SRC_PATTERN, //PSYS_SRC_PATTERN_ANGLE //PSYS_SRC_PATTERN_ANGLE_CONE //PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY PSYS_SRC_PATTERN_DROP //PSYS_SRC_PATTERN_EXPLODE , PSYS_SRC_BURST_RADIUS, burst_radius, //PSYS_SRC_INNERANGLE, angle_begin, //Either or //PSYS_SRC_OUTERANGLE, angle_end, PSYS_SRC_ANGLE_BEGIN, angle_begin, //Either or PSYS_SRC_ANGLE_END, angle_end, PSYS_SRC_TARGET_KEY, target, //Particle appearance PSYS_PART_START_COLOR, start_color, PSYS_PART_END_COLOR, end_color, PSYS_PART_START_ALPHA, start_alpha, PSYS_PART_END_ALPHA, end_alpha, PSYS_PART_START_SCALE, start_scale, PSYS_PART_END_SCALE, end_scale, PSYS_SRC_TEXTURE, texture, //Particle Flow PSYS_SRC_MAX_AGE, source_max_age, PSYS_PART_MAX_AGE, particle_max_age, PSYS_SRC_BURST_RATE, burst_rate, PSYS_SRC_BURST_PART_COUNT, burst_particle_count, //Particle Motion PSYS_SRC_ACCEL, acceleration, PSYS_SRC_OMEGA, omega, PSYS_SRC_BURST_SPEED_MIN, speed_min, PSYS_SRC_BURST_SPEED_MAX, speed_max ]); } default { state_entry() { Particles(); } }


