LlSetSoundQueueing
De DigiWiki.
Version du 28 septembre 2012 à 10:00 par Djphil (discuter | contributions)
default { state_entry() { llPreloadSound("SoundName1");//This loads the sounds into all in range viewers and cuts delay between sounds. llPreloadSound("SoundName2");//All sound parameters can be the name of a sound in the prim's inventory or a UUID of a sound"); } touch_start(integer detected) { llSetSoundQueueing(TRUE);//Set to TRUE for queueing and SoundName2 plays after the SoundName1 has ended. //Set to FALSE only the second will be played since the prim has only one sound emmiter and the second was called last. //Can be set anywhere withing the script (if within an event it will activate when the event is triggered. llPlaySound("SoundName1", 1.0); llPlaySound("SoundName2", 1.0); } }