De DigiWiki.
default
{
state_entry()
{
llPreloadSound("SoundName1");//This loads the sounds into all in range viewers and cuts delay between sounds.
llPreloadSound("SoundName2");//All sound parameters can be the name of a sound in the prim's inventory or a UUID of a sound");
}
touch_start(integer detected)
{
llSetSoundQueueing(TRUE);//Set to TRUE for queueing and SoundName2 plays after the SoundName1 has ended.
//Set to FALSE only the second will be played since the prim has only one sound emmiter and the second was called last.
//Can be set anywhere withing the script (if within an event it will activate when the event is triggered.
llPlaySound("SoundName1", 1.0);
llPlaySound("SoundName2", 1.0);
}
}