De DigiWiki.
default
{
state_entry()
{
// If you have the Center Of Gravity option enabled
// in your sim, you can use this function to change
// where the center is while the sim is running
// (The option is in AuroraOpenDynamicsEngine.ini)
// In this example, we will be setting the new
// center of gravity to 128,128,128, so everything
// will go toward there
aaSetCenterOfGravity(<128,128,128>);
}
touch_start(integer number)
{
// You also can do gravity on just certain axi,
// such as the X and Z by setting one of the axis
// values to 0.
// In this case, gravity will pull objects to the
// +X (256) axis and the -Z (-1) axis
aaSetCenterOfGravity(<256, 0, -1>);
}
}