AaWindlightGetScene

De DigiWiki.

printList(list keys, list values)
{
    integer length = llGetListLength(keys);
    integer i = 0;
    for(i = 0; i < length; i++)
    {
        llSay(0, llList2String(keys, i) + " - " +
         llList2String(values, i));
    }
}
 
default
{
    state_entry()
    {
        list keys = ["WL_AMBIENT",
            "WL_SKY_BLUE_DENSITY",
            "WL_SKY_BLUR_HORIZON",
            "WL_CLOUD_COLOR",
            "WL_CLOUD_POS_DENSITY1",
            "WL_CLOUD_POS_DENSITY2",
            "WL_CLOUD_SCALE",
            "WL_CLOUD_SCROLL_X",
            "WL_CLOUD_SCROLL_Y",
            "WL_CLOUD_SCROLL_X_LOCK",
            "WL_CLOUD_SCROLL_Y_LOCK",
            "WL_CLOUD_SHADOW",
            "WL_SKY_DENSITY_MULTIPLIER",
            "WL_SKY_DISTANCE_MULTIPLIER",
            "WL_SKY_GAMMA",
            "WL_SKY_GLOW",
            "WL_SKY_HAZE_DENSITY",
            "WL_SKY_HAZE_HORIZON",
            "WL_SKY_LIGHT_NORMALS",
            "WL_SKY_MAX_ALTITUDE",
            "WL_SKY_STAR_BRIGHTNESS",
            "WL_SKY_SUNLIGHT_COLOR",
            "WL_WATER_BLUR_MULTIPLIER",
            "WL_WATER_FRESNEL_OFFSET",
            "WL_WATER_FRESNEL_SCALE",
            "WL_WATER_NORMAL_MAP",
            "WL_WATER_NORMAL_SCALE",
            "WL_WATER_SCALE_ABOVE",
            "WL_WATER_SCALE_BELOW",
            "WL_WATER_UNDERWATER_FOG_MODIFIER",
            "WL_WATER_FOG_COLOR",
            "WL_WATER_FOG_DENSITY",
            "WL_WATER_BIG_WAVE_DIRECTION",
            "WL_WATER_LITTLE_WAVE_DIRECTION"];
		list values = [WL_AMBIENT,
            WL_SKY_BLUE_DENSITY,
            WL_SKY_BLUR_HORIZON,
            WL_CLOUD_COLOR,
            WL_CLOUD_POS_DENSITY1,
            WL_CLOUD_POS_DENSITY2,
            WL_CLOUD_SCALE,
            WL_CLOUD_SCROLL_X,
            WL_CLOUD_SCROLL_Y,
            WL_CLOUD_SCROLL_X_LOCK,
            WL_CLOUD_SCROLL_Y_LOCK,
            WL_CLOUD_SHADOW,
            WL_SKY_DENSITY_MULTIPLIER,
            WL_SKY_DISTANCE_MULTIPLIER,
            WL_SKY_GAMMA,
            WL_SKY_GLOW,
            WL_SKY_HAZE_DENSITY,
            WL_SKY_HAZE_HORIZON,
            WL_SKY_LIGHT_NORMALS,
            WL_SKY_MAX_ALTITUDE,
            WL_SKY_STAR_BRIGHTNESS,
            WL_SKY_SUNLIGHT_COLOR,
            WL_WATER_BLUR_MULTIPLIER,
            WL_WATER_FRESNEL_OFFSET,
            WL_WATER_FRESNEL_SCALE,
            WL_WATER_NORMAL_MAP,
            WL_WATER_NORMAL_SCALE,
            WL_WATER_SCALE_ABOVE,
            WL_WATER_SCALE_BELOW,
            WL_WATER_UNDERWATER_FOG_MODIFIER,
            WL_WATER_FOG_COLOR,
            WL_WATER_FOG_DENSITY,
            WL_WATER_BIG_WAVE_DIRECTION,
            WL_WATER_LITTLE_WAVE_DIRECTION];
 
		if(aaWindlightGetSceneIsStatic())
		{
			printList(keys, aaWindlightGetScene(values));
		}
		else
		{
			//Otherwise, pass the key of the daycycle frame you want to get the values of
 
			//The max amount of day cycle keyframes there are
			integer dayCycleKeyFrames = aaWindlightGetSceneDayCycleKeyFrameCount();
 
			llSay(0,"There are " + dayCycleKeyFrames + " day cycle keyframes");
 
			list dayCycleFrames = aaWindlightGetDayCycle();
			integer i = 0;
			for(i = 0; i < dayCycleKeyFrames * 3; i+=3)
			{
				integer presetNum = llList2Integer(dayCycleFrames, i);
				float dayCycleLocation = llList2Float(dayCycleFrames, i + 1);
				string presetName = llList2String(dayCycleFrames, i + 2);
 
				llSay(0,"Key frame " + presetNum + ": " + presetName + " at " + dayCycleLocation);
			}
 
			//Get the last keyframe
			printList(keys, aaWindlightGetScene(dayCycleKeyFrames - 1, values));
		}
    }
}
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