AaWindlightSetScene

De DigiWiki.

printList(list keys, list values)
{
    integer length = llGetListLength(keys);
    integer i = 0;
    for(i = 0; i < length; i++)
    {
        llSay(0, llList2String(keys, i) + " - " +
         llList2String(values, i));
    }
}
 
default
{
    state_entry()
    {
        list keys = ["WL_AMBIENT",
            "WL_SKY_BLUE_DENSITY",
            "WL_SKY_BLUR_HORIZON",
            "WL_CLOUD_COLOR",
            "WL_CLOUD_POS_DENSITY1",
            "WL_CLOUD_POS_DENSITY2",
            "WL_CLOUD_SCALE",
            "WL_CLOUD_SCROLL_X",
            "WL_CLOUD_SCROLL_Y",
            "WL_CLOUD_SCROLL_X_LOCK",
            "WL_CLOUD_SCROLL_Y_LOCK",
            "WL_CLOUD_SHADOW",
            "WL_SKY_DENSITY_MULTIPLIER",
            "WL_SKY_DISTANCE_MULTIPLIER",
            "WL_SKY_GAMMA",
            "WL_SKY_GLOW",
            "WL_SKY_HAZE_DENSITY",
            "WL_SKY_HAZE_HORIZON",
            "WL_SKY_LIGHT_NORMALS",
            "WL_SKY_MAX_ALTITUDE",
            "WL_SKY_STAR_BRIGHTNESS",
            "WL_SKY_SUNLIGHT_COLOR",
            "WL_WATER_BLUR_MULTIPLIER",
            "WL_WATER_FRESNEL_OFFSET",
            "WL_WATER_FRESNEL_SCALE",
            "WL_WATER_NORMAL_MAP",
            "WL_WATER_NORMAL_SCALE",
            "WL_WATER_SCALE_ABOVE",
            "WL_WATER_SCALE_BELOW",
            "WL_WATER_UNDERWATER_FOG_MODIFIER",
            "WL_WATER_FOG_COLOR",
            "WL_WATER_FOG_DENSITY",
            "WL_WATER_BIG_WAVE_DIRECTION",
            "WL_WATER_LITTLE_WAVE_DIRECTION"];
        list values = [WL_AMBIENT,
            WL_SKY_BLUE_DENSITY,
            WL_SKY_BLUR_HORIZON,
            WL_CLOUD_COLOR,
            WL_CLOUD_POS_DENSITY1,
            WL_CLOUD_POS_DENSITY2,
            WL_CLOUD_SCALE,
            WL_CLOUD_SCROLL_X,
            WL_CLOUD_SCROLL_Y,
            WL_CLOUD_SCROLL_X_LOCK,
            WL_CLOUD_SCROLL_Y_LOCK,
            WL_CLOUD_SHADOW,
            WL_SKY_DENSITY_MULTIPLIER,
            WL_SKY_DISTANCE_MULTIPLIER,
            WL_SKY_GAMMA,
            WL_SKY_GLOW,
            WL_SKY_HAZE_DENSITY,
            WL_SKY_HAZE_HORIZON,
            WL_SKY_LIGHT_NORMALS,
            WL_SKY_MAX_ALTITUDE,
            WL_SKY_STAR_BRIGHTNESS,
            WL_SKY_SUNLIGHT_COLOR,
            WL_WATER_BLUR_MULTIPLIER,
            WL_WATER_FRESNEL_OFFSET,
            WL_WATER_FRESNEL_SCALE,
            WL_WATER_NORMAL_MAP,
            WL_WATER_NORMAL_SCALE,
            WL_WATER_SCALE_ABOVE,
            WL_WATER_SCALE_BELOW,
            WL_WATER_UNDERWATER_FOG_MODIFIER,
            WL_WATER_FOG_COLOR,
            WL_WATER_FOG_DENSITY,
            WL_WATER_BIG_WAVE_DIRECTION,
            WL_WATER_LITTLE_WAVE_DIRECTION];
 
        if(aaWindlightGetSceneIsStatic())
        {
            rotation ambient = <0.214047,0.242463,0.330004,0.110012>;
            llSay(0,"Changing ambient to " + ambient);
 
            aaWindlightSetScene([WL_AMBIENT, ambient]);
            printList(keys, aaWindlightGetScene(values));
        }
        else
        {
            //Otherwise, pass the key of the daycycle frame you want to get the values of
 
            //The max amount of day cycle keyframes there are
            integer dayCycleKeyFrames = aaWindlightGetSceneDayCycleKeyFrameCount();
 
            rotation ambient = <0.214047,0.242463,0.330004,0.110012>;
            llSay(0,"There are " + dayCycleKeyFrames + " day cycle keyframes, changing frame " + (dayCycleKeyFrames - 1) + " ambient to " + ambient);
 
            aaWindlightSetScene(dayCycleKeyFrames - 1, [WL_AMBIENT, ambient]);
 
            //Get the last keyframe
            printList(keys, aaWindlightGetScene(dayCycleKeyFrames - 1, values));
        }
    }
}
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