Altimeter

De DigiWiki.

// Air & Sea Altimeter v1.0
 
default
{
    state_entry()
    {
        llSetTimerEvent(1.0);
    }
 
    timer()
    {
        vector pos = llGetPos();
        vector size = llGetAgentSize(llGetOwner());
        size.z = size.z/2.0;
        float aboveground = ((float)pos.z - llGround(<0.0, 0.0, 0.0>) - size.z);
 
        if (aboveground < 0.0) {aboveground = llSqrt(aboveground*aboveground);}
 
        if (aboveground < 0.09) {aboveground = 0.0;}
 
        vector Speed = llGetVel();
        float RealSpeed = llVecMag(Speed);
        float abovewater = llWater(<0.0, 0.0, 0.0>) - pos.z;
 
        if (pos.z >= llWater(<0.0, 0.0, 0.0>)) {abovewater = llSqrt(abovewater*abovewater);}
 
        if (pos.z < llWater(<0.0, 0.0, 0.0>)) {abovewater = abovewater - (abovewater*2.0);}
 
        llSetText("Sea Lvl ALT: " + (string)abovewater + "\n" +
                  "Grnd Lvl ALT: " + (string)(aboveground) + "\n" +
                  "Speed: " + (string)RealSpeed, <1.0, 1.0, 1.0>, 1.0);   
    }
}
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