Fix Repeats Per Meter
De DigiWiki.
Make a building by roughly positioning walls, then drop this script on each prim. It rescales to grid, positions to grid, and fixes repeats per meter, then deletes self.
default { state_entry() { // round position to grid float grid = 0.125; vector pos = llGetPos(); pos.x = grid * llRound(pos.x / grid); pos.y = grid * llRound(pos.y / grid); pos.z = 27.750; llSetPos(pos); // round scale to twice grid grid *= 2.0; vector scale = llGetScale(); scale.x = grid * llRound(scale.x / grid); if (scale.x == 0) { scale.x = grid; } scale.y = grid * llRound(scale.y / grid); if (scale.y == 0) { scale.y = grid; } scale.z = 3.0; llSetScale(scale); llSay(0, "scale " + (string)scale); // repeats per meter float r = 0.5; llScaleTexture(r*scale.x, r*scale.z, 1); llScaleTexture(r*scale.y, r*scale.z, 2); llScaleTexture(r*scale.x, r*scale.z, 3); llScaleTexture(r*scale.y, r*scale.z, 4); //string me = llGetInventoryName(INVENTORY_SCRIPT, 0); //llRemoveInventory(me); llRemoveInventory(llGetScriptName()); } }


