Give random object
De DigiWiki.
Place this in an object with a big inventory (well, doesn't have to have LOTS in it) and touch to recieve any ole random object.
// Emmas Seetan 21 September, 16:46 default { touch_start(integer total_number) { float totalobjects = llGetInventoryNumber(INVENTORY_OBJECT); //number of objects totalobjects = llFrand(totalobjects); //Total objects //Give any random object out of the total llGiveInventory(llDetectedKey(0),llGetInventoryName(INVENTORY_OBJECT, (integer)totalobjects)); } }