LibraryPreloadTextures
De DigiWiki.
So, textures load slow, and it's especially obvious when giving a presentation or showing pictures to your friends.
Here's an easy fix.
How do you use this script?
1) Drop it in a box.
2) Adjust the box size/shape to match your desire; the non-black face will be used for textures.
3) Drop in whatever pictures you like.
//-------------------------- // preloads textures on a box // just drop it in with the images and it will cycle every 10 seconds, or change the picture_pace variable to change the speed // updates on touch as well //-------------------------- // Change this next line to adjust the image rotation speed float picture_pace=10.0; // Sendao Goodman, 2007 integer reload; list pictures; integer slideno; loadPictures() { pictures=[]; integer i = llGetInventoryNumber(INVENTORY_TEXTURE); if( i > 0 ) { while( i > 0 ) { i--; pictures=(pictures=[])+pictures+[llGetInventoryName(INVENTORY_TEXTURE,i)]; } llOwnerSay((string)llGetListLength(pictures)+" pictures loaded"); pictures = llListSort( pictures, 1, TRUE ); // put them in order llSetTimerEvent(picture_pace); } else if( reload == 0 ) { llSetTimerEvent(0.0); } } string getSlide(integer slide) { return llList2String( pictures, (slide+llGetListLength(pictures))%llGetListLength(pictures) ); } default { on_rez(integer sp) { loadPictures(); slideno=0; reload=0; } state_entry() { loadPictures(); slideno=0; reload=0; llSetColor( <0,0,0>, 0 ); llSetColor( <0,0,0>, 1 ); llSetColor( <1,1,1>, 2 ); llSetColor( <0,0,0>, 3 ); llSetColor( <0,0,0>, 4 ); llSetColor( <0,0,0>, 5 ); } changed( integer ch ) { if( ch & CHANGED_INVENTORY ) { reload=1; llSetTimerEvent(2.0); } } touch_start(integer nd) { if( llGetListLength(pictures) > 0 ) { integer i=6; while( i > 0 ) { i--; llSetTexture( getSlide(slideno+(i-2)), i); } slideno = (slideno+1)%llGetListLength(pictures); } } timer() { if( reload == 1 ) { reload = 0; loadPictures(); return; } integer i=6; while( i > 0 ) { i--; llSetTexture( getSlide(slideno+(i-2)), i); } slideno = (slideno+1)%llGetListLength(pictures); } }