LlDetectedTouchUV

De DigiWiki.

default
{
    touch_start(integer UV_detected)
    {
        integer i = 0;
        for(; i<UV_detected; ++i)
            llWhisper(0, "UV clicked: " + (string)llDetectedTouchUV(i));
    }
}
default
{
    touch_start(integer total_number)
    {
        vector UV = llDetectedTouchUV(0);
        float U = UV.x;
        float V = UV.y;
        // Now you can report U and V separately, or you can compare them separately with IF statements.
        // You of course do not need to store the vector components to separate variables,
        // you can access them from the vector that used as an intermediate, like this:
        // llSay(0, (string) UV.x);
 
    }
}
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