LlDetectedType
De DigiWiki.
//--// Type & name of collision source //--// default{ collision_start( integer vIntCollided ){ integer vBitType; string vStrType; do { vBitType = llDetectedType( --vIntCollided ); if (vBitType & AGENT) vStrType = "avatar"; else vStrType = "object"; llOwnerSay( "An " + vStrType + " named '" + llDetectedName( vIntCollided ) + "' collided with me" ); } while (vIntCollided); } }