LlGetInventoryKey

De DigiWiki.

string item = "Default";
 
default
{
    state_entry()
    {
        llOwnerSay("Touch to get information about \"" + item + "\".");
    }
 
    touch_start(integer total_number)
    {
        integer type = llGetInventoryType(item);
        integer index = llListFindList([ INVENTORY_NONE, 
            INVENTORY_TEXTURE, INVENTORY_SOUND, INVENTORY_LANDMARK, INVENTORY_CLOTHING, 
            INVENTORY_OBJECT, INVENTORY_NOTECARD, INVENTORY_SCRIPT, INVENTORY_BODYPART, 
            INVENTORY_ANIMATION, INVENTORY_GESTURE], [type]);
        string name = llList2String(["does not exist", 
            "texture", "sound", "landmark", "clothing",
            "object", "notecard", "script", "body part",
            "animation", "gesture"], index);
 
        llOwnerSay("Type: " + name);
 
        if(type == INVENTORY_NONE)
            return;
 
        integer owner_perms = llGetInventoryPermMask(item, MASK_OWNER);
        list perms;
        if(owner_perms & PERM_COPY)
            perms += "Copy";
 
        if(owner_perms & PERM_MODIFY)
            perms += "Modify";
 
        if(owner_perms & PERM_TRANSFER)
            perms += "Transfer";
 
        if(owner_perms & PERM_MOVE)
            perms += "Move";
 
        llOwnerSay("Perms: " + llList2CSV(perms));
 
        integer temp = PERM_COPY | PERM_MODIFY | PERM_TRANSFER;
        if((owner_perms & temp) != temp)
            return;
 
        llOwnerSay("Key: " + (string)llGetInventoryKey(item));
    }
}
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