LlGetOwner
De DigiWiki.
llOwnerSay( (string)llGetOwner()); // speaks in chat the "key" (UUID code) of the avatar. llOwnerSay( llKey2Name(llGetOwner())); // speaks in chat the name of the owner if in the sim.
default { state_entry() { llInstantMessage(llGetOwner(), "Only you can hear me. Isn't that eerie."); } changed(integer change) { if (change & CHANGED_OWNER) llResetScript(); } }