LlGetTextureOffset

De DigiWiki.

//Tells the owner the texture offset on all sides
default
{
    state_entry()
    {
        integer i = 0;
        integer max = llGetNumberOfSides();
        while(i < max)
        {
            llSay(0,"Face "+(string)i+" texture offset is " + (string)llGetTextureOffset(i));
            ++i;
        }
    }
}
vector offsetVec = llGetTextureOffset(0);
float u = offsetVec.x;
float v = offsetVec.y;
// z is not used.
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