LlPushObject
De DigiWiki.
// Pushes the collided object or avatar. default { collision_start(integer num_detected) { llPushObject(llDetectedKey(0),<0,0,100>, <0,0,100>, TRUE); } }
// Pushes the collided object or avatar. default { collision_start(integer num_detected) { llPushObject(llDetectedKey(0),<0,0,100>, <0,0,100>, TRUE); } }