LlSameGroup
De DigiWiki.
// Gives inventory object only to agents with the same active group default { touch_start(integer total_number) { integer i; for (i = 0; i < total_number; i++) { if (llSameGroup(llDetectedKey(i))) // same as llDetectedGroup(i) (with llDetectedGroup, detected does not need to be in the sim) llGiveInventory(llDetectedKey(i), llGetInventoryName(INVENTORY_OBJECT, 0)); else llSay(0, "Wrong active group!"); } } }