LlSetCameraAtOffset

De DigiWiki.

// Set the seated avatar looking at an arbitrary direction
// Look over the avatar's shoulders from behind once it sits down
 
back_view(float degrees)
{
     rotation sitRot = llAxisAngle2Rot(<0, 0, 1>, degrees * DEG_TO_RAD);
 
     llSitTarget(<0, 0, 0.1>, sitRot);
 
     llSetCameraEyeOffset(<-2, 0, 1> * sitRot);
     llSetCameraAtOffset(<2, 0, 1> * sitRot);
}
 
default
{
    state_entry()
    {
        back_view( 208 );
        llSay(0, "Please sit down");
    }
}
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