LlSetCameraAtOffset
De DigiWiki.
// Set the seated avatar looking at an arbitrary direction // Look over the avatar's shoulders from behind once it sits down back_view(float degrees) { rotation sitRot = llAxisAngle2Rot(<0, 0, 1>, degrees * DEG_TO_RAD); llSitTarget(<0, 0, 0.1>, sitRot); llSetCameraEyeOffset(<-2, 0, 1> * sitRot); llSetCameraAtOffset(<2, 0, 1> * sitRot); } default { state_entry() { back_view( 208 ); llSay(0, "Please sit down"); } }