LlSitTarget

De DigiWiki.

default
{
    state_entry()
    {
        llSitTarget(<0.0, 0.0, 1.0>, ZERO_ROTATION); //The vector's components must not all be set to 0 for effect to take place.
    }
}
default     //example with work-around for llSetTarget rot bug
{           //place in any prim large enough to sit on at any angle
            //click once to choose a place to sit, a second time to sit there
    touch_start(integer num)
    {
        vector pos=llDetectedTouchPos(0);       //use touch to set sit target
        vector lft=llDetectedTouchBinormal(0);  //use normals to rotate avatar to
        vector up=llDetectedTouchNormal(0);     //sit upright
        rotation rot=llAxes2Rot(lft%up,lft,up)/llGetRot();  //rotate avatar to stand there
        vector siz=llGetAgentSize(llDetectedKey(0));
        pos += 0.65*siz.z*up;       //this places MY avatars feet close to the surface
        pos = (pos-llGetPos())/llGetRot();  //llSetTarget expects local co-ordinates
        if (rot!=ZERO_ROTATION) pos -=<0,0,0.4>;  //here is the work around
        llSitTarget(pos,rot);
        llSetClickAction(CLICK_ACTION_SIT);   //switch to sit for second click
    }
    changed(integer change)
    {
        if (llAvatarOnSitTarget()==NULL_KEY)    //if they unsit,
            llSetClickAction(CLICK_ACTION_TOUCH);   //go back to click mode
    }
}

UpdateSitTarget

//Sets / Updates the sit target moving the avatar on it if necessary.
UpdateSitTarget(vector pos, rotation rot)
{//Using this while the object is moving may give unpredictable results.
    llSitTarget(pos, rot);//Set the sit target
    key user = llAvatarOnSitTarget();
    if(user)//true if there is a user seated on the sittarget, if so update their position
    {
        vector size = llGetAgentSize(user);
        if(size)//This tests to make sure the user really exists.
        {
            //We need to make the position and rotation local to the current prim
            rotation localrot = ZERO_ROTATION;
            vector localpos = ZERO_VECTOR;
            if(llGetLinkNumber() > 1)//only need the local rot if it's not the root.
            {
                localrot = llGetLocalRot();
                localpos = llGetLocalPos();
            }
            pos.z += 0.4;
            integer linkNum = llGetNumberOfPrims();
            do{
                if(user == llGetLinkKey( linkNum ))//just checking to make sure the index is valid.
                {
                    llSetLinkPrimitiveParams(linkNum,
                                            [PRIM_POSITION, ((pos - (llRot2Up(rot) * size.z * 0.02638)) * localrot) + localpos,
                                             PRIM_ROTATION, rot * localrot / llGetRootRotation()]);
                    jump end;//cheaper but a tad slower then return
                }
            }while( --linkNum );
        }
        else
        {//It is rare that the sit target will bork but it does happen, this can help to fix it.
            llUnSit(user);
        }
    }
    @end;
}// Written by Strife Onizuka, size adjustment provided by Escort DeFarge

GetSitTarget

list GetSitTarget(integer prim, key av)
{//WARNING: llGetObjectDetails can introduce an error that goes as far as the 5th decimal place!
 //This is highly unlikely to be ever noticed unless compounded over time.
 //Do not use while moving (like in a moving vehicle)!!!
    vector tp = llGetAgentSize(av);
    if(tp)
    {
        if(prim == LINK_THIS)//llGetLinkKey doesn't like LINK_THIS
            prim = llGetLinkNumber();
 
        list details = [OBJECT_POS, OBJECT_ROT];
        rotation f = llList2Rot(details = (llGetObjectDetails(llGetLinkKey(prim), details) + llGetObjectDetails(av, details)), 1);
        rotation r = llList2Rot(details, 3) / f;
 
        return [((llList2Vector(details, 2) - llList2Vector(details, 0)) / f) + (llRot2Up(r) * tp.z * 0.02638) - <0.0, 0.0, 0.4>, r];
    }
    return [];
}//Written by Strife Onizuka
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