De DigiWiki.
default
{
state_entry()
{
llSitTarget(<0.0, 0.0, 1.0>, ZERO_ROTATION); //The vector's components must not all be set to 0 for effect to take place.
}
}
default //example with work-around for llSetTarget rot bug
{ //place in any prim large enough to sit on at any angle
//click once to choose a place to sit, a second time to sit there
touch_start(integer num)
{
vector pos=llDetectedTouchPos(0); //use touch to set sit target
vector lft=llDetectedTouchBinormal(0); //use normals to rotate avatar to
vector up=llDetectedTouchNormal(0); //sit upright
rotation rot=llAxes2Rot(lft%up,lft,up)/llGetRot(); //rotate avatar to stand there
vector siz=llGetAgentSize(llDetectedKey(0));
pos += 0.65*siz.z*up; //this places MY avatars feet close to the surface
pos = (pos-llGetPos())/llGetRot(); //llSetTarget expects local co-ordinates
if (rot!=ZERO_ROTATION) pos -=<0,0,0.4>; //here is the work around
llSitTarget(pos,rot);
llSetClickAction(CLICK_ACTION_SIT); //switch to sit for second click
}
changed(integer change)
{
if (llAvatarOnSitTarget()==NULL_KEY) //if they unsit,
llSetClickAction(CLICK_ACTION_TOUCH); //go back to click mode
}
}
UpdateSitTarget
//Sets / Updates the sit target moving the avatar on it if necessary.
UpdateSitTarget(vector pos, rotation rot)
{//Using this while the object is moving may give unpredictable results.
llSitTarget(pos, rot);//Set the sit target
key user = llAvatarOnSitTarget();
if(user)//true if there is a user seated on the sittarget, if so update their position
{
vector size = llGetAgentSize(user);
if(size)//This tests to make sure the user really exists.
{
//We need to make the position and rotation local to the current prim
rotation localrot = ZERO_ROTATION;
vector localpos = ZERO_VECTOR;
if(llGetLinkNumber() > 1)//only need the local rot if it's not the root.
{
localrot = llGetLocalRot();
localpos = llGetLocalPos();
}
pos.z += 0.4;
integer linkNum = llGetNumberOfPrims();
do{
if(user == llGetLinkKey( linkNum ))//just checking to make sure the index is valid.
{
llSetLinkPrimitiveParams(linkNum,
[PRIM_POSITION, ((pos - (llRot2Up(rot) * size.z * 0.02638)) * localrot) + localpos,
PRIM_ROTATION, rot * localrot / llGetRootRotation()]);
jump end;//cheaper but a tad slower then return
}
}while( --linkNum );
}
else
{//It is rare that the sit target will bork but it does happen, this can help to fix it.
llUnSit(user);
}
}
@end;
}// Written by Strife Onizuka, size adjustment provided by Escort DeFarge
GetSitTarget
list GetSitTarget(integer prim, key av)
{//WARNING: llGetObjectDetails can introduce an error that goes as far as the 5th decimal place!
//This is highly unlikely to be ever noticed unless compounded over time.
//Do not use while moving (like in a moving vehicle)!!!
vector tp = llGetAgentSize(av);
if(tp)
{
if(prim == LINK_THIS)//llGetLinkKey doesn't like LINK_THIS
prim = llGetLinkNumber();
list details = [OBJECT_POS, OBJECT_ROT];
rotation f = llList2Rot(details = (llGetObjectDetails(llGetLinkKey(prim), details) + llGetObjectDetails(av, details)), 1);
rotation r = llList2Rot(details, 3) / f;
return [((llList2Vector(details, 2) - llList2Vector(details, 0)) / f) + (llRot2Up(r) * tp.z * 0.02638) - <0.0, 0.0, 0.4>, r];
}
return [];
}//Written by Strife Onizuka