Progress Bar
De DigiWiki.
This is a script to create very useful and realistic looking progress or health bars. They are suitable for creating quick, direct and visual feedback to a user without resorting to exotic dedicated prim displays.
Non-License
//===================================================// // Progress Bar v1 // // "September 24 2009", "04:24:00 GMT-0" // // By Nexii Malthus // // Public Domain // //===================================================//
Function
Progress Bars Function
string Bars( float Cur, integer Bars, list Charset ){ // Input = 0.0 to 1.0 // Bars = char length of progress bar // Charset = [Blank,<Shades>,Solid]; integer Shades = llGetListLength(Charset)-1; Cur *= Bars; integer Solids = llFloor( Cur ); integer Shade = llRound( (Cur-Solids)*Shades ); integer Blanks = Bars - Solids - 1; string str; while( Solids-- >0 ) str += llList2String( Charset, -1 ); if( Blanks >= 0 ) str += llList2String( Charset, Shade ); while( Blanks-- >0 ) str += llList2String( Charset, 0 ); return str; }
Character Sets
These are various characters in Unicode/UTF that may be of use with the progress bar function or for other creative visual indication purposes in hovertext or chat.
// Bars list Charset_Shade = [" ","░","▒","▓","█"];// Too rough list Charset_LeftRight = [" ","▏","▎","▍","▌","▋","▊","▉","█"];// Works Best list Charset_UpDown = [" ","▁","▂","▃","▄","▅","▆","▇","█"];// Good as single-bar progress bar list Charset_Central = [" ","❘","❙","❚","█"];// Too steppy list Charset_Braille = ["⠀","⠁","⠃","⠇","⠏","⠟","⠿"]; // Random Single-char list Charset_Box = ["□","▧","▨","▩","■"]; list Charset_Circle = ["○","◔","◑","◕","●"]; list Charset_Boxes = [" ","▝","▐","▟","█"]; list Charset_Dice = ["⚀","⚁","⚂","⚃","⚄","⚅"];// Hard to perceive detail list Charset_Tone = ["˩","˨","˧","˦","˥"]; list Charset_Num1 = ["⒈","⒉","⒊","⒋","⒌","⒍","⒎","⒏","⒐","⒑", "⒒","⒓","⒔","⒕","⒖","⒗","⒘","⒙","⒚","⒛"]; list Charset_Num2 = ["⑴","⑵","⑶","⑷","⑸","⑹","⑺","⑻","⑼","⑽", "⑾","⑿","⒀","⒁","⒂","⒃","⒄","⒅","⒆","⒇"]; list Charset_Num3 = ["①","②","③","④","⑤","⑥","⑦","⑧","⑨","⑩"]; list Charset_Num4 = ["❶","❷","❸","❹","❺","❻","❼","❽","❾","❿"]; list Charset_Num5 = ["➊","➋","➌","➍","➎","➏","➐","➑","➒","➓"]; list Chars_Fill = ["䷁","䷖","䷇","䷏","䷎","䷆","䷗","䷚","䷂","䷲","䷣","䷒","䷨","䷻","䷵","䷊","䷙","䷄","䷡","䷍","䷪","䷀"]; list Chars_Elevator = ["䷗","䷆","䷎","䷏","䷇","䷖"]; // Directional list Charset_Arrow1 = ["↑","↗","→","↘","↓","↙","←","↖"]; list Charset_Arrow2 = ["⇑","⇗","⇒","⇘","⇓","⇙","⇐","⇖"]; list Charset_Arrow3 = ["⬆","⬈","➨","⬊","⬇","⬋","⬅","⬉"]; // Other character sets I find possibly useful for some application out there list Charset_Layers = ["⿰","⿱","⿲","⿲","⿳","⿴","⿵","⿶","⿷","⿸","⿹","⿺","⿻"];
Simple Test
list Charset_LeftRight = [" ","▏","▎","▍","▌","▋","▊","▉","█"]; string Bars( float Cur, integer Bars, list Charset ){ // Input = 0.0 to 1.0 // Bars = char length of progress bar // Charset = [Blank,<Shades>,Solid]; integer Shades = llGetListLength(Charset)-1; Cur *= Bars; integer Solids = llFloor( Cur ); integer Shade = llRound( (Cur-Solids)*Shades ); integer Blanks = Bars - Solids - 1; string str; while( Solids-- >0 ) str += llList2String( Charset, -1 ); if( Blanks >= 0 ) str += llList2String( Charset, Shade ); while( Blanks-- >0 ) str += llList2String( Charset, 0 ); return str; } default { touch_start( integer d ){ float Input; integer Length = 10; for( Input = 0.0; Input < 1.0; Input += 0.02 ){ string Text = "▕"+Bars( Input, Length, Charset_LeftRight )+"▏"; llSetText( Text, <0,0,0>, 1.0 ); llSleep( 0.1 ); } } }
Full Test Script
string cleanF( float F ){// Clean a float for debug output string S = (string)F; while( llGetSubString( S, -1, -1 ) == "0" )// Clear zeroes S = llGetSubString( S, 0, -2 ); if( llGetSubString( S, -1, -1 ) == "." )// Cut dot if lone S = llGetSubString( S, 0, -2 ); return S; } float fCub_I( float t, float b, float c, float d ){ return c * llPow( t/d, 3 ) + b;} float fCirc_I( float t, float b, float c, float d ){ return c * ( 1 - llSqrt( 1 - ( t /= d ) * t ) ) + b;} float fExpo_IO( float t, float b, float c, float d ){ if( ( t /= d / 2 ) < 1 ) return c / 2 * llPow( 2, 10 * ( t - 1 ) ) + b; return c / 2 * ( -llPow( 2 , -10 * --t ) + 2 ) + b;} list Charset_Shade = [" ","░","▒","▓","█"]; list Charset_LeftRight = [" ","▏","▎","▍","▌","▋","▊","▉","█"]; list Charset_UpDown = [" ","▁","▂","▃","▄","▅","▆","▇","█"]; list Charset_Central = [" ","❘","❙","❚","█"]; list Charset_Box = ["□","▧","▨","▩","■"]; list Charset_Circle = ["○","◔","◑","◕","●"]; list Charset_Boxes = [" ","▝","▐","▟","█"]; list Charset_Dice = ["⚀","⚁","⚂","⚃","⚄","⚅"]; list Charset_Braille = ["⠀","⠁","⠃","⠇","⠏","⠟","⠿"]; string Bars( float Cur, integer Bars, list Charset ){ // Input = 0.0 to 1.0 // Bars = char length of progress bar // Charset = [Blank,<Shades>,Solid]; integer Shades = llGetListLength(Charset)-1; Cur *= Bars; integer Solids = llFloor( Cur ); integer Shade = llRound( (Cur-Solids)*Shades ); integer Blanks = Bars - Solids - 1; string str; while( Solids-- >0 ) str += llList2String( Charset, -1 ); if( Blanks >= 0 ) str += llList2String( Charset, Shade ); while( Blanks-- >0 ) str += llList2String( Charset, 0 ); return str; } float Energy = 40.0; float EnergyCap = 100.0; float Dir = 1; default { state_entry(){ llSetText("", <.0,.5,1.>, 1 ); llSetTimerEvent( 0.1 ); } timer(){ Energy += 2 * Dir; if( Energy > EnergyCap ){ Energy = EnergyCap; Dir = -Dir; } else if( Energy < 0 ){ Energy = 0; Dir = -Dir; } float t = Energy / EnergyCap; float Bar1 = t; float Bar2 = fCirc_I(t,0,1,1); float Bar3 = fExpo_IO(1-t,0,1,1); float Bar4 = t; string Text; if( Dir == TRUE ) Text += "⟾ "; else Text += "⟸ "; Text += Bars( Bar1, 10, Charset_LeftRight )+"\n"; Text += Bars( Bar2, 8, Charset_UpDown )+"\n"; Text += Bars( Bar2, 8, Charset_Braille )+"\n"; Text += Bars( Bar3, 8, Charset_Shade )+"\n⟦ "; if( Dir == TRUE ) Text += "► "; else Text += "◄ "; Text += Bars( Bar4, 1, Charset_LeftRight )+" | "; if( Dir == TRUE ) Text += "▲ "; else Text += "▼ "; Text += Bars( Bar4, 1, Charset_UpDown )+" | "; Text += Bars( Bar4, 1, Charset_Central )+" ⟧\n⟦ "; Text += Bars( Bar4, 1, Charset_Box )+" | "; if( Dir == TRUE ) Text += "⟳ "; else Text += "⟲ "; Text += Bars( Bar4, 1, Charset_Circle )+" "; Text += Bars( Bar4, 1, Charset_Boxes )+" ⟧\n"; Text += "\n"+cleanF(Energy)+" / "+cleanF(EnergyCap); vector Color = llVecNorm(<1-t,t,0>); llSetText(Text,Color,1); } }