Self Replication

De DigiWiki.

This is an very basic self-replicating script. It has a 'Time To Live' (ttl) counter, which ensures that the object won't keep replicating.

This example shows uses of the llGiveInventory and llRezObject functions as well as the object_rez, on_rez and changed events.

Please note that a ttl mechanism is nowhere near enough for a 'real' script!

See the page on self replication for more info about fail-safing and an assortment of amusing moral stories.

Basic steps

- Create a prim, call it 'rezTest'

- Add this script to it

- Take a copy and put in into the inventory of the first object

- Touch the first object

// The ttl variable is a counter, decreased for each subsequent replication,
// the child that get rezzed with a ttl value of zero will not procreate.
 
integer ttl = 3;
 
 
rez_child()
{
    // Check if we're allowed to create any more offspring
    if(ttl > 0)
    {
        // Offspring ttl should be one closer to zero
        integer ttl_child = ttl - 1;
 
        // Rez child one meter above me
        llRezObject("rezTest", llGetPos()+<0.,0.,1.>, <0.,0.,0.>, <0.,0.,0.,0.>, ttl_child);
    }
}
 
default
{
    // If you touch me, we'll have babies!
    touch_start(integer total_number)
    {
        rez_child();
    }
 
    // llRezObject throws event object_rez on the parent with the offspring as parameter   
    object_rez(key child) 
    { 
        // Give copy of child to child
        llGiveInventory(child, llKey2Name(child)); 
    } 
 
    // When rezzed, the event on_rez is called on me as the child
    on_rez(integer ttl_in)
    {
        // Save child (this one) ttl;
        ttl = ttl_in;
    }
 
    // Because of the script-delay we have to connect the grand-child rezzing 
    // to the 'changed' event, which happens when someone (the parent) has
    // given me (as the child) something (a copy of myself)
    changed(integer change)
    {
        if(change == CHANGED_INVENTORY)
        {
            rez_child();        
        }
    }
}

Here is an easier to understand example...

default
{
  touch_start ( integer NUMBER )
  {
    llRezObject ( "Object", < 0., 0., 1. >, ZERO_VECTOR, ZERO_ROTATION, 0 );
  }
 
  object_rez ( key ITEM ) 
  { 
    llGiveInventory ( ITEM, llKey2Name ( ITEM ) ); 
  }
}

Hope it helps clear this up ...Moira Willenov.

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