Speedometer
De DigiWiki.
It will Give your speed in KPH, rounded to the nearest KPH.
It works by subtracting the x, y, z values of the current pos, and the pos from 0.5 seconds ago.
It then works out the horizontal distance traveled, square root of (square root of( (x1*x2) + (y1*y2) ) * square root of ( z1 * z2 )))
// Speedometer v1.0 by Jimmy Roo vector current; vector new; float xvalue; float yvalue; float zvalue; default { state_entry() { vector current = llGetPos(); llSetTimerEvent(0.5); } timer() { new = llGetPos(); if ( new.x < current.x) {xvalue = current.x - new.x;} if ( new.x > current.x) {xvalue = new.x - current.x;} if ( new.x == current.x) {xvalue = new.x - current.x;} if ( new.y < current.y) {yvalue = current.y - new.y;} if ( new.y > current.y) {yvalue = new.y - current.y;} if ( new.y == current.y) {yvalue = new.y - current.y;} if ( new.z < current.z) {zvalue = current.z - new.z;} if ( new.z > current.z) {zvalue = new.z - current.z;} if ( new.z == current.z) {zvalue = new.z - current.z;} float beforevalue = llSqrt((yvalue * yvalue) + (xvalue * xvalue)); float aftervalue = llSqrt((beforevalue * beforevalue) + (zvalue * zvalue)); llSetText((string)llRound((7.2 * aftervalue)) + " KPH", <1,1,1>, 1.0); current = new; } }


