Water preset
De DigiWiki.
Create/Edit Water Preset
This window can be accessed by going to the top menu bar and selecting World -> Environment Editor -> Water Presets -> New preset or Edit Preset (If you Edit an existing preset, you can save it with a new name, thus creating a new one). The windows are almost the same, except that in Edit mode, you select an exiting preset to modify, while in Create mode, you supply a new name to use and start out with default values.
Fog and Wave Tab
- Water Fog Color: Opens the Color Picker so you can change how underwater fog appears.
- Normal Map: Opens the texture picker so you can set what Normal Map is layered across the water to determine reflections and refractions. A normal map is a specially-prepared image to simulate depth, but you can use any texture here.
- Fog Density Exponent: Controls how dense the water fog is and how far you can see underwater. Has no underwater effect when Underwater Fog Modifier is 0.00.
- Underwater Fog Modifier: Boosts or lessens Fog Density Exponent when you arere underwater. Has no effect on the water's surface.
- Big Wave Direction: Controls where and how fast the large-scaled version of the normal map moves in the X and Y directions.
- Little Wave Direction: Controls where and how fast the the small-scaled version of the normal map moves in the X and Y directions.
- Make this preset my new water setting: Applies the WL preset.
Reflection
Fs wl water reflection.png?200
- Reflection Wavelet Scale: Controls the scaling of the three wavelets that make up the water. Changes may be subtle and are easier to see with low Fresnel Scale settings.
- Fresnel Scale: Controls how much light is reflected at different angles. See this page for more information.
- Fresnel Offset: Controls how much light intensity is reflected.
- Refract Scale Above: Controls how much light is refracted from looking above the surface of the water.
- Refract Scale Below: Controls how much light is refracted from looking from below the surface of the water.
- Blur Multiplier: Controls how waves and reflections are mixed. Higher values appear brighter.
- Make this preset my new water setting: Applies the WL preset.
From Water Presets
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See this page for documentation on Firestorm 4.3.0 (30936) and earlier. |